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-(for up-to-date price schemes see http://www.fmod.org/lfmodlicense.html)
-
-Free
-- Yes that's right, if your product is not intended to make any money, and is not
- charged for in any way, then you may use FMOD in it for FREE!
-- Many people use it for free until their commercial product is about to be
- published. This is a great way to evaluate FMOD and see if it suits your needs
- without any obligations.
-- If you want to use it in a commercial product, then please see below.
-
-
-Win32/Linux/Mac/PocketPC Commercial Agreement
-
-- FMOD's Win32/Linux/Mac/WinCE pricing scheme is set up on a one-product, or
- one-site (unlimited use) or multi site basis.
-
- Pricing for 1 platform
- (windows, pocketpc or Macintosh. Linux support is included free)
- 1. One shareware title for individuals/hobbyists. $100
- 2. Multiple shareware titles for individuals/hobbyists $250
- 2. One product $1,250
- 3. One site / unlimited products $3,200
- 4. Engine resale Contact Sales
-
-1. One shareware title for individuals/hobbyists: $100.00 US. 'Shareware' FMOD
-licenses must be approved on a case by case basis to verify that they qualify for
-budget or shareware status. The licensee must be an individual/hobbyist and
-not a registered business or company with more than 1 employee or director. A
-shareware license is available for 1 shareware / budget title only. No source
-code is provided with this license. To order online you can pay here.
-
-2. Multiple shareware titles for individuals/hobbyists : $250.00 US. The same as
-above with a license to produce multiple shareware products using shareware FMOD.
-No source code is provided with this license. To order online you can pay here.
-
-3. ONE Product : $1,250.00 US. This allows a single company to use FMOD for *1*
-product only. To use it in more products more single product licenses are
-required, or a Site license may be more economical in the long run.
-
-4. ONE Site / Multiple products : $3,200.00 US. This license allows a single
-company or business to use FMOD in as many products as they want.
-
-5. Engine resale. Contact Firelight Technologies for more details.
-
-- For more than one platform, the prices are scalars of the above table. Use the
- table below to determine your requirements.
-
- Pricing for multiple PC platforms.
- 1. One platform - Win32 OR WinCE OR Mac. See above, no change
- 2. Two platforms - Win32 AND Mac, OR Win32 AND WinCE, OR Mac AND WinCE Multiply by 1.5
- 3. Three platforms - Win32 AND WinCE AND Mac. Multiply by 2
-
-Console commercial agreement
-
-- The following table describes the sale structure for console versions of FMOD
- (Xbox, GameCube and PS2). It is based on per product, or per site, and is
- separate to the above licensing structure for PC and PocketPC
- 1. One console. 1 Product. $4,000
- 2. Two consoles. 1 Product. $6,000
- 2. Three consoles. 1 Product. $8,000
- 3. One console. 1 Site / Unlimited products $10,000
- 4. Two consoles. 1 Site / Unlimited products. $15,000
- 4. Three consoles. 1 Site / Unlimited products. $20,000
- 5. Engine resale Contact sales
-
-1. One console, 1 Product : $4,000.00 US. This allows a single company to use FMOD
-for *1* product only for ONE console only. To use it in more products or more
-consoles site license or multi console license may be more economical in the long
-run.
-
-2. More than one console. 1 Product. Add $2000 for each platform. This allows a
-single company to use FMOD for *1* product on multiple consoles. The price is
-discounted after the first console by 50%!. For example 2 consoles for one
-product = $6,000 or 3 consoles = $8,000.
-
-3. One console. 1 Site / Unlimited products. $10,000. This license allows a single
-company or business to use FMOD in as many products as they want, but for ONE
-console only.
-
-4. More than one console . 1 Site / Unlimited products. Add $5000 for each platform.
-This license allows a single company or business to use FMOD in as many products
-as they want, and multiple consoles.
-
-5. Engine resale. Contact Firelight Technologies for more details.
-
-Other license features
-
-- All options include FREE full personal support by the actual author of the
- product. Many people are amazed at the personal level of attention they get,
- either by phone, email or even personal visit (if applicable).. MANY new
- features have been included in a very short turnaround just because someone
- asked for it.
-- FMOD is actively developed with exciting new features on the drawing board all
- the time.
-- NO ROYALTIES are required.
-- Full source code is included with a commercial licenses. (except for shareware
- licenses).
-- Free upgrades to source code and new versions are provided each time a new
- version of FMOD comes out.
-- FMOD is extremely cheap for the performance, power and flexibility of the
- system, compared to other systems. You wont find audio middleware with so
- many features and cross platform support.
-- FMOD is already being used, tried and tested in commercial game environments.
- It has been getting rave reviews from users and programmers alike! The ease of
- use of an extremely flexible API with unbelievable performance makes it the
- only choice for your in game audio!
-- FMOD is downloaded about 10,000 times a month by developers. These developers
- then distribute their products to end users. You cant get much better testing
- than that!
-- Have the advantage of actually being able to download the FULL version freely
- for your own inspection and evaluation, without being locked into any
- contracts. See the contact section to email Firelight Technologies to arrange
- for further information.
-- Note that FMOD does not include a free license to distribute MP3 in your
- product. In an agreement with Thompson Multimedia, FMOD is allowed to
- distribute the mp3 decoder as long as the end user has made the necessary
- royalty payment to Thompson. More information is at
- http://www.mp3licensing.com. There is now a 'game license' which only costs
- $2500 per title. Note that FMOD supports ogg vorbis and wma which are valid
- alternatives to mp3. (and better quality)
-
-To ask about or proceed with licensing FMOD, write to sales@fmod.org and get a
-quick response!
+FMOD Ex SoundSystem Copyright © 2005-2011 Firelight Technologies Pty, Ltd.
+
+FMOD NON-COMMERCIAL LICENSE
+------------------------------------
+IF YOUR PRODUCT IS NOT INTENDED FOR COMMERCIAL GAIN AND DOES NOT
+INCLUDE THE FMOD LIBRARY FOR RESALE, LICENSE OR OTHER COMMERCIAL
+DISTRIBUTION, THEN USE OF FMOD IS FREE OF CHARGE. THERE ARE NO
+LICENSE FEES FOR NON-COMMERCIAL APPLICATIONS.
+
+CONDITIONS/LIMITATIONS:
+- WHEN USING THIS LICENSE, THE FMOD LIBRARY CANNOT BE USED FOR
+ RESALE OR OTHER COMMERCIAL DISTRIBUTION
+- THIS LICENSE CANNOT BE USED FOR PRODUCTS WHICH DO NOT MAKE
+ PROFIT BUT ARE STILL COMMERCIALLY RELEASED
+- THIS LICENSE CANNOT BE USED FOR COMMERCIAL SERVICES, WHERE THE
+ EXECUTABLE CONTAINING FMOD IS NOT SOLD, BUT THE DATA IS.
+- WHEN USING FMOD, A CREDIT LINE IS REQUIRED IN EITHER DOCUMENTATION,
+ OR 'ON SCREEN' FORMAT (IF POSSIBLE). IT SHOULD CONTAIN AT LEAST
+ THE WORDS FMOD SOUND SYSTEM AND FIRELIGHT TECHNOLOGIES.
+ LOGOS ARE AVAILABLE FOR BOX OR MANUAL ART, BUT ARE NOT MANDANTORY.
+ AN EXAMPLE CREDIT COULD BE:
+
+ FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2011.
+
+ NOTE THIS IN ADVANCE, AS IT MUST BE DONE BEFORE SHIPPING YOUR
+ PRODUCT WITH FMOD.
+
+Uses Ogg Vorbis codec. BSD license.
+------------------------------------
+Copyright (c) 2002, Xiph.org Foundation
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+For Android platform code.
+--------------------------
+Copyright (C) 2010 The Android Open Source Project
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.