--- include/IrrCompileConfig.h +++ include/IrrCompileConfig.h @@ -113,7 +113,6 @@ //! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht. /** If this is commented out, Irrlicht will try to compile using the zlib installed in the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. */ -#define _IRR_USE_NON_SYSTEM_ZLIB_ //! Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg. @@ -124,7 +123,6 @@ //! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht. /** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system. This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */ -#define _IRR_USE_NON_SYSTEM_JPEG_LIB_ //! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng. @@ -135,7 +133,6 @@ //! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht. /** If this is commented out, Irrlicht will try to compile using the libpng installed in the system. This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */ -#define _IRR_USE_NON_SYSTEM_LIB_PNG_ //! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9