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# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
inherit toolchain-funcs
DESCRIPTION="collection of games from NetBSD"
HOMEPAGE="https://www.polyomino.org.uk/computer/software/bsd-games/"
SRC_URI="https://github.com/msharov/bsd-games/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz"
SRC_URI+=" https://dev.gentoo.org/~sam/distfiles/${CATEGORY}/${PN}/${P}-verbose-build.patch.gz"
LICENSE="BSD"
# Subslot indicates the fork / new version
# 3 doesn't include the same games as the classic variant, etc
SLOT="0/3"
KEYWORDS="~amd64 ~x86"
# 'check' target doesn't exist, nor do any actual tests
# bug #779649
RESTRICT="test"
DEPEND="
sys-apps/miscfiles
sys-libs/ncurses:=[unicode(+)]
!games-puzzle/hangman
!games-misc/wumpus
"
RDEPEND="
${DEPEND}
acct-group/gamestat
"
BDEPEND="
sys-devel/bison
sys-devel/flex
virtual/pkgconfig
"
PATCHES=(
"${WORKDIR}"/${PN}-3.1-verbose-build.patch
"${FILESDIR}"/${PN}-3.1-no-install-manpages-automatically.patch
)
# Set GAMES_TO_BUILD variable to whatever you want
GAMES_TO_BUILD=${GAMES_TO_BUILD:=adventure atc battlestar caesar cribbage
dab drop4 gofish gomoku hangman klondike robots sail snake spirhunt
worm wump}
src_prepare() {
default
# Use completely our own CFLAGS/LDFLAGS, no stripping and so on
sed -i \
-e 's/+= -std=c11 @pkgcflags@ ${CFLAGS}/= -std=c11 @pkgcflags@ ${CFLAGS}/' \
-e 's/+= @pkgldflags@ ${LDFLAGS}/= @pkgldflags@ ${LDFLAGS}/' \
-e s'/${INSTALL} -m 755 -s/${INSTALL} -m 755/' \
-e '/man[6]dir/d' \
Config.mk.in || die
# Yes, this stinks.
# Right now, the custom configure script calls pkg-config manually
# and seds it a bunch, and this is easier.
# Force looking for both ncurses and ncursesw
sed -i -e 's/pkgs="ncurses"/pkgs="ncursesw"/' configure || die
cp "${FILESDIR}"/config.params-gentoo config.params || die
echo bsd_games_cfg_usrlibdir=\"$(get_libdir)\" >> ./config.params || die
echo bsd_games_cfg_build_dirs=\"${GAMES_TO_BUILD}\" >> ./config.params || die
echo bsd_games_cfg_docdir=\"/usr/share/doc/${PF}\" >> ./config.params || die
}
src_configure() {
tc-export AR CC RANLIB
econf
}
src_compile() {
emake CFLAGS="${CFLAGS}" LDFLAGS="${LDFLAGS}"
}
src_test() {
addwrite /dev/full
emake -j1 check
}
src_install() {
dodir /var/games
emake -j1 DESTDIR="${D}" install
_build_game() {
has ${1} ${GAMES_TO_BUILD}
}
_do_statefile() {
touch "${ED}"/var/games/${1} || die
chmod ug+rw "${ED}"/var/games/${1} || die
}
# set some binaries to run as games group (+S)
_build_game atc && fperms g+s /usr/bin/atc
_build_game battlestar && fperms g+s /usr/bin/battlestar
_build_game canfield && fperms g+s /usr/bin/canfield
_build_game cribbage && fperms g+s /usr/bin/cribbage
_build_game phantasia && fperms g+s /usr/bin/phantasia
_build_game robots && fperms g+s /usr/bin/robots
_build_game sail && fperms g+s /usr/bin/sail
_build_game snake && fperms g+s /usr/bin/snake
_build_game tetris && fperms g+s /usr/bin/tetris-bsd
# state files
_build_game atc && _do_statefile atc_score
_build_game battlestar && _do_statefile battlestar.log
_build_game canfield && _do_statefile cfscores
_build_game cribbage && _do_statefile criblog
_build_game hack && keepdir /var/games/hack
_build_game robots && _do_statefile robots_roll
_build_game sail && _do_statefile saillog
_build_game snake && _do_statefile snake.log && _do_statefile snakerawscores
_build_game tetris && _do_statefile tetris-bsd.scores
# extra docs
_build_game atc && docinto atc
_build_game boggle && { docinto boggle ; dodoc boggle/README; }
_build_game hack && { docinto hack ; dodoc hack/{OWNER,Original_READ_ME,READ_ME,help}; }
_build_game hunt && { docinto hunt ; dodoc hunt/README; }
_build_game phantasia && { docinto phantasia ; dodoc phantasia/{OWNER,README}; }
# Install the man pages manually to make life easier (circumventing compression)
local game
for game in ${GAMES_TO_BUILD[@]} ; do
if [[ -e ${game}/${game}.1 ]] ; then
doman ${game}/${game}.1
else
doman ${game}/${game}.6
fi
done
# Since factor is usually not installed, and primes.6 is a symlink to
# factor.6, make sure that primes.6 is ok ...
if _build_game primes && [[ ! $(_build_game factor) ]] ; then
rm -f "${ED}"/usr/share/man/man6/{factor,primes}.6 || die
newman factor/factor.6 primes.6
fi
# All of this needs to be owned by the gamestat group
fowners -R :gamestat /var/games/
# ... and so do the binaries
fowners -R :gamestat /usr/bin/
# State dirs
fperms -R ug+rw /var/games/
}
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