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author | Mike Frysinger <vapier@gentoo.org> | 2004-05-16 08:57:54 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2004-05-16 08:57:54 +0000 |
commit | 561665a134ff4c4e1bd2818c61658b302fcffa33 (patch) | |
tree | adcc2733b771857aebf3fa87e2108ee0a3ddbf59 /games-fps/quakeforge | |
parent | old (diff) | |
download | historical-561665a134ff4c4e1bd2818c61658b302fcffa33.tar.gz historical-561665a134ff4c4e1bd2818c61658b302fcffa33.tar.bz2 historical-561665a134ff4c4e1bd2818c61658b302fcffa33.zip |
Version bump #51051 by cpu
Diffstat (limited to 'games-fps/quakeforge')
-rw-r--r-- | games-fps/quakeforge/ChangeLog | 8 | ||||
-rw-r--r-- | games-fps/quakeforge/files/0.5.5-ipv6.patch | 10 | ||||
-rw-r--r-- | games-fps/quakeforge/files/digest-quakeforge-0.5.5 | 1 | ||||
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.5.5.ebuild | 123 |
4 files changed, 141 insertions, 1 deletions
diff --git a/games-fps/quakeforge/ChangeLog b/games-fps/quakeforge/ChangeLog index a6556ae0f09b..3dbbb3eeb11e 100644 --- a/games-fps/quakeforge/ChangeLog +++ b/games-fps/quakeforge/ChangeLog @@ -1,6 +1,12 @@ # ChangeLog for games-fps/quakeforge # Copyright 2002-2004 Gentoo Technologies, Inc.; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.4 2004/03/21 20:10:31 dholm Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.5 2004/05/16 08:57:54 vapier Exp $ + +*quakeforge-0.5.5 (16 May 2004) + + 16 May 2004; Mike Frysinger <vapier@gentoo.org> +files/0.5.5-ipv6.patch, + +quakeforge-0.5.5.ebuild: + Version bump #51051 by cpu 21 Mar 2004; David Holm <dholm@gentoo.org> quakeforge-0.5.4.ebuild: Added to ~ppc. diff --git a/games-fps/quakeforge/files/0.5.5-ipv6.patch b/games-fps/quakeforge/files/0.5.5-ipv6.patch new file mode 100644 index 000000000000..96b92774dda7 --- /dev/null +++ b/games-fps/quakeforge/files/0.5.5-ipv6.patch @@ -0,0 +1,10 @@ +--- libs/net/nc/net_udp6.c.orig 2004-05-16 04:21:18.334083592 -0400 ++++ libs/net/nc/net_udp6.c 2004-05-16 04:21:31.513080080 -0400 +@@ -123,6 +123,7 @@ + + netadr_t net_from; + netadr_t net_local_adr; ++netadr_t net_loopback_adr; + int net_socket; + + static sizebuf_t _net_message_message; diff --git a/games-fps/quakeforge/files/digest-quakeforge-0.5.5 b/games-fps/quakeforge/files/digest-quakeforge-0.5.5 new file mode 100644 index 000000000000..bbd8667f3939 --- /dev/null +++ b/games-fps/quakeforge/files/digest-quakeforge-0.5.5 @@ -0,0 +1 @@ +MD5 b750b491ce24135f1a4a1360029de3a2 quakeforge-0.5.5.tar.bz2 1954072 diff --git a/games-fps/quakeforge/quakeforge-0.5.5.ebuild b/games-fps/quakeforge/quakeforge-0.5.5.ebuild new file mode 100644 index 000000000000..7ba5b0292f06 --- /dev/null +++ b/games-fps/quakeforge/quakeforge-0.5.5.ebuild @@ -0,0 +1,123 @@ +# Copyright 1999-2004 Gentoo Technologies, Inc. +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5.ebuild,v 1.1 2004/05/16 08:57:54 vapier Exp $ + +inherit eutils games + +DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" +HOMEPAGE="http://www.quakeforge.org/" +SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~x86 ~ppc ~amd64" +IUSE="debug 3dfx fbcon opengl sdl svga X ncurses oggvorbis zlib ipv6 xv dga xmms alsa oss" +RESTRICT="nouserpriv" + +RDEPEND="!amd64? ( 3dfx? ( media-libs/glide-v3 ) ) + opengl? ( virtual/opengl ) + sdl? ( media-libs/libsdl ) + svga? ( media-libs/svgalib ) + X? ( virtual/x11 ) + ncurses? ( sys-libs/ncurses ) + oggvorbis? ( media-libs/libogg media-libs/libvorbis ) + zlib? ( sys-libs/zlib ) + xv? ( virtual/x11 ) + dga? ( virtual/x11 ) + xmms? ( media-sound/xmms ) + alsa? ( media-libs/alsa-lib )" +DEPEND="${RDEPEND} + sys-devel/bison + sys-devel/flex" + +src_unpack() { + unpack ${A} + cd ${S} + epatch ${FILESDIR}/${PV}-ipv6.patch +} + +src_compile() { + #i should do this at some point :x ... i guess if you disable all shared stuff + #and enable all the static options explicitly, static works ... (or so ive been told) + #if [ -z "`use static`" ] ; then + # myconf="${myconf} --enable-shared=yes --enable-static=no" + #else + # myconf="${myconf} --enable-shared=no --enable-static=yes" + #fi + + local debugopts + use debug \ + && debugopts="--enable-debug --disable-optimize --enable-profile" \ + || debugopts="--disable-debug --disable-profile" + + local clients=${QF_CLIENTS} + use 3dfx && clients="${clients},3dfx" + use fbcon && clients="${clients},fbdev" + use opengl && clients="${clients},glx" + use sdl && clients="${clients},sdl,sdl32" + use sdl && use opengl && clients="${clients},sgl" + use svga && clients="${clients},svga" + use X && clients="${clients},x11" + use X && use opengl && clients="${clients},wgl" + [ "${clients:0:1}" == "," ] && clients=${clients:1} + + local servers=${QF_SERVERS:-master,nq,qw,qtv} + + local tools=${QF_TOOLS:-all} + + local svgaconf # use old school way for broken conf opts + use svga \ + && svgaconf="--with-svga=/usr" \ + || svgaconf="--without-svga" + + addpredict ${GAMES_LIBDIR} + egamesconf \ + `use_enable ncurses curses` \ + `use_enable oggvorbis vorbis` \ + `use_enable zlib` \ + `use_with ipv6` \ + `use_with fbcon fbdev` \ + ${svgaconf} \ + `use_with X x` \ + `use_enable xv vidmode` \ + `use_enable dga` \ + `use_enable sdl` \ + `use_enable xmms` \ + `use_enable alsa` \ + `use_enable oss` \ + --enable-sound \ + --disable-optimize \ + ${debugopts} \ + --with-global-cfg=${GAMES_SYSCONFDIR}/quakeforge.conf \ + --with-sharepath=${GAMES_DATADIR}/quake-data \ + --with-clients=${clients} \ + --with-servers=${servers} \ + --with-tools=${tools} \ + || die + make || die "make failed" +} + +src_install() { + make DESTDIR=${D} install || die "install failed" + mv ${D}/${GAMES_PREFIX}/include ${D}/usr/ + dodoc ChangeLog INSTALL NEWS TODO doc/* + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + echo + einfo "Before you can play, you must make sure" + einfo "QuakeForge can find your Quake .pak files" + echo + einfo "You have 2 choices to do this" + einfo "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake-data/id1" + einfo "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake-data/id1" + echo + einfo "Example:" + einfo "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" + einfo "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake-data/id1/pak0.pak" + echo + einfo "You only need pak0.pak to play the demo version," + einfo "the others are needed for registered version" +} |