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-rw-r--r--games-fps/quakeforge/Manifest11
-rw-r--r--games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild132
2 files changed, 0 insertions, 143 deletions
diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest
index 08ab773bea2c..acf18bf07d1c 100644
--- a/games-fps/quakeforge/Manifest
+++ b/games-fps/quakeforge/Manifest
@@ -1,21 +1,10 @@
------BEGIN PGP SIGNED MESSAGE-----
-Hash: SHA1
-
AUX 0.5.5-ipv6.patch 302 RMD160 7e1255c42df1c6c6ee59e87fa034324bfe2a83b5 SHA1 d24595bf4feb9e51c69bae9d716370f0262d15bf SHA256 8b473c335e6dc191e4aae7e7ada09ea5fc6d649e1132bb6230c1427fa0692e7a
AUX quakeforge-0.5.5-amd64.patch 617 RMD160 1a0f3fedc34dfdecb2a3d07d235a7e2a25e0a2f2 SHA1 9b61c7f8f7230b6af083a0d10da7292e92148226 SHA256 75b8e2d329a620f131fbf01ff81211a4985c65e0a1166ccecd618e59b0bfba2a
AUX quakeforge-0.5.5-gcc41.patch 11887 RMD160 927ccee1af7ce986317c5a865dd67caf1bb2f489 SHA1 e57ad56650cbc80de3b8abfe58127a0ded0f0be5 SHA256 a8409922b14d1690f3a0f58a7961371944f1c96798f5e5f85ee8247ea1bab20d
AUX quakeforge-0.5.5-keys.patch 2732 RMD160 e12fe9e7738294130b2efc6f47287e9c0d05b6d1 SHA1 1af9524474c8c4cf00d327c5d741f1c8ec133975 SHA256 4e43f001fdb31822d6c97fb7414f1515c1d1b5f3f92231405df46e7c9bc05acb
AUX quakeforge-0.5.5-no-page-size.patch 354 RMD160 6e2fc49b4282b3ffe9038dba77eb35be2e461560 SHA1 929c4a27fb9e645bf09f40885abb5b2a8e278d07 SHA256 8ff7557e497cf5e691e9e3707b3615f32111e770e57baf362cec5bed16aba7ab
DIST quakeforge-0.5.5.tar.bz2 1954072 RMD160 1caf8d7b272c9e588708ac39841d46aac2c5df79 SHA1 680e47a189de508f8cc7c5c525537f0aa2dafb05 SHA256 9ff29340f571fc26d19992a32f58e767e1b811248688f383083bc2ccb263ec6a
-EBUILD quakeforge-0.5.5-r1.ebuild 3885 RMD160 bfd04f68e6f335ffa3a827a64a98e7107c29e842 SHA1 99a3fb246bd2b373f199acd2261c3ff3dbae9f53 SHA256 b67bcd021f619f93c42c5212152d1227ded4af4f3b6e9fbb442a05d870590627
EBUILD quakeforge-0.5.5-r2.ebuild 3977 RMD160 417d837456cd0f4d295f8731fd91e53ca9a749e3 SHA1 f702810afa46885c79f10a9324ff962a62db8787 SHA256 9ced4a74b44b534cdbfb6ae8784a52f78e733152516aa3ecdd4073def3c92848
EBUILD quakeforge-0.5.5.ebuild 3834 RMD160 da88609d01e924591044aedd50ce6b3ccad70d0a SHA1 d6589af471b76b9aab498c4b5e5c58733c0bfdaa SHA256 e816ad5e93052061a54aa205ca119d4337d5d90371a3f923dfe9d6a5d8494989
MISC ChangeLog 3717 RMD160 8f84a2222930952ea06c8f221cfbdd729f6f0b36 SHA1 c853f3bc2b186570b871764bc5ef1c9b7a9f6567 SHA256 a6ae7c8f23bc37abd144d6bc897085cf7e7dccea63f1558f1e1eaa746c502360
MISC metadata.xml 1396 RMD160 b7e31184f0351596c32f9014e0c0b6b9a31ad4f1 SHA1 2ff09d93c6d3c1a1f5947ad4039d9160d9b0df48 SHA256 21be4035c9338cf0635afcaf8b23e1a0e98affcabbddd47f6a7663b2afa0d2bb
------BEGIN PGP SIGNATURE-----
-Version: GnuPG v2.0.7 (GNU/Linux)
-
-iD8DBQFHtOcIkT4lNIS36YERAlITAJ9xDcssJf/mnJxf1SuAtoyws5lEtACgluXh
-p6fVAsUwaSHdQ1WjnNg8mj4=
-=jcvc
------END PGP SIGNATURE-----
diff --git a/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild b/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild
deleted file mode 100644
index 4a6d057b4f35..000000000000
--- a/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild
+++ /dev/null
@@ -1,132 +0,0 @@
-# Copyright 1999-2007 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild,v 1.3 2007/04/09 18:10:52 nyhm Exp $
-
-inherit eutils autotools games
-
-DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
-HOMEPAGE="http://www.quakeforge.net/"
-SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE="cdinstall debug 3dfx fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss"
-RESTRICT="userpriv"
-
-RDEPEND="3dfx? ( media-libs/glide-v3 )
- opengl? ( virtual/opengl )
- sdl? ( media-libs/libsdl )
- svga? ( media-libs/svgalib )
- X? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm )
- ncurses? ( sys-libs/ncurses )
- vorbis? ( media-libs/libogg media-libs/libvorbis )
- zlib? ( sys-libs/zlib )
- xv? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm )
- dga? ( x11-libs/libXxf86dga )
- alsa? ( media-libs/alsa-lib )"
-DEPEND="${RDEPEND}
- cdinstall? ( games-fps/quake1-data )
- sys-devel/bison
- sys-devel/flex"
-
-src_unpack() {
- unpack ${A}
- cd "${S}"
- epatch "${FILESDIR}/${PV}"-ipv6.patch \
- "${FILESDIR}/${P}"-gcc41.patch \
- "${FILESDIR}/${P}"-keys.patch
-}
-
-src_compile() {
- #i should do this at some point :x ... i guess if you disable all shared stuff
- #and enable all the static options explicitly, static works ... (or so ive been told)
- #if ! use static ; then
- # myconf="${myconf} --enable-shared=yes --enable-static=no"
- #else
- # myconf="${myconf} --enable-shared=no --enable-static=yes"
- #fi
-
- local debugopts
- use debug \
- && debugopts="--enable-debug --disable-optimize --enable-profile" \
- || debugopts="--disable-debug --disable-profile"
-
- local clients=${QF_CLIENTS}
- use 3dfx && clients="${clients},3dfx"
- use fbcon && clients="${clients},fbdev"
- use opengl && clients="${clients},glx"
- use sdl && clients="${clients},sdl,sdl32"
- use sdl && use opengl && clients="${clients},sgl"
- use svga && clients="${clients},svga"
- use X && clients="${clients},x11"
- use X && use opengl && clients="${clients},wgl"
- [ "${clients:0:1}" == "," ] && clients=${clients:1}
-
- local servers=${QF_SERVERS:-master,nq,qw,qtv}
-
- local tools=${QF_TOOLS:-all}
-
- local svgaconf # use old school way for broken conf opts
- use svga \
- && svgaconf="--with-svga=/usr" \
- || svgaconf="--without-svga"
-
- addpredict "$(games_get_libdir)"
- egamesconf \
- $(use_enable ncurses curses) \
- $(use_enable vorbis) \
- $(use_enable zlib) \
- $(use_with ipv6) \
- $(use_with fbcon fbdev) \
- ${svgaconf} \
- $(use_with X x) \
- $(use_enable xv vidmode) \
- $(use_enable dga) \
- $(use_enable sdl) \
- --disable-xmms \
- $(use_enable alsa) \
- $(use_enable oss) \
- --enable-sound \
- --disable-optimize \
- ${debugopts} \
- --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
- --with-sharepath="${GAMES_DATADIR}"/quake1 \
- --with-clients=${clients} \
- --with-servers=${servers} \
- --with-tools=${tools} \
- || die
- make || die "make failed"
-}
-
-src_install() {
- emake DESTDIR="${D}" install || die "install failed"
- mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/
- dodoc ChangeLog NEWS TODO doc/*
- prepgamesdirs
-}
-
-pkg_postinst() {
- # same warning used in quake1 / quakeforge / nprquake-sdl
- games_pkg_postinst
- echo
- elog "Before you can play, you must make sure"
- elog "${PN} can find your Quake .pak files"
- elog
- elog "You have 2 choices to do this"
- elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
- elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
- elog
- elog "Example:"
- elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
- elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
- elog
- elog "You only need pak0.pak to play the demo version,"
- elog "the others are needed for registered version"
-}