diff -Naur aleph_20040417.orig/Source_Files/GameWorld/TickBasedCircularQueue.h aleph_20040417.new/Source_Files/GameWorld/TickBasedCircularQueue.h --- aleph_20040417.orig/Source_Files/GameWorld/TickBasedCircularQueue.h 2005-01-02 18:33:55.919198281 +0000 +++ aleph_20040417.new/Source_Files/GameWorld/TickBasedCircularQueue.h 2005-01-02 18:36:07.587086057 +0000 @@ -166,7 +166,7 @@ class MutableElementsTickBasedCircularQueue : public ConcreteTickBasedCircularQueue { public: MutableElementsTickBasedCircularQueue(int inBufferCapacity) : ConcreteTickBasedCircularQueue(inBufferCapacity) {} - tValueType& at(int32 inTick) { return elementForTick(inTick); } + tValueType& at(int32 inTick) { return this->elementForTick(inTick); } tValueType& operator [](int32 inTick) { return at(inTick); } }; diff -Naur aleph_20040417.orig/Source_Files/ModelView/Dim3_Loader.cpp aleph_20040417.new/Source_Files/ModelView/Dim3_Loader.cpp --- aleph_20040417.orig/Source_Files/ModelView/Dim3_Loader.cpp 2005-01-02 18:33:55.886203321 +0000 +++ aleph_20040417.new/Source_Files/ModelView/Dim3_Loader.cpp 2005-01-02 18:34:29.291100734 +0000 @@ -225,7 +225,7 @@ { size_t NumBones = Model.Bones.size(); BoneIndices.resize(NumBones); - fill(BoneIndices.begin(),BoneIndices.end(),UNONE); // No bones listed -- yet + fill(BoneIndices.begin(),BoneIndices.end(),(size_t) UNONE); // No bones listed -- yet vector SortedBones(NumBones); vector BoneStack(NumBones); vector BonesUsed(NumBones);