# Copyright 1999-2006 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/eternal-lands-1.3.2-r1.ebuild,v 1.3 2006/10/19 14:31:00 uberlord Exp $ inherit eutils flag-o-matic games MY_PV="${PV//_/}" MY_PV="${MY_PV//./}" S="${WORKDIR}/elc" DESCRIPTION="An online MMORPG written in C and SDL" HOMEPAGE="http://www.eternal-lands.com" SRC_URI="mirror://gentoo/elc_${MY_PV}.tar.bz2 mirror://gentoo/eternal-lands.png" # NOTE: Sometimes you'll have to roll your own elc tarball from their CVS # tree as they don't always release one. # If they do then use this in SRC_URI instead # ftp://ftp.berlios.de/pub/elc/elc_${MY_PV}.tgz LICENSE="eternal_lands" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="debug doc kernel_linux" RDEPEND=" || ( ( x11-libs/libX11 x11-libs/libXau x11-libs/libXdmcp x11-libs/libXext ) virtual/x11 ) virtual/opengl >=media-libs/libsdl-1.2.5 >=media-libs/sdl-net-1.2.5 ~media-libs/openal-0.0.8 media-libs/freealut media-libs/libvorbis >=dev-libs/libxml2-2.6.7 media-libs/cal3d !=media-libs/cal3d-0.11.0_pre20050823 >=media-libs/libpng-1.2.8 ~games-rpg/${PN}-data-${PV}" DEPEND="${RDEPEND} app-arch/unzip doc? ( >=app-doc/doxygen-1.3.8 >=media-gfx/graphviz-1.10 )" src_unpack() { OPTIONS="OPTIONS=-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\""" S_CLIENT="${WORKDIR}/elc" BROWSER="konqueror" unpack ${A} cd "${S}" # Remove CVS entries find . -type d -name CVS -exec rm -rf {} \; 2>/dev/null # Create updated files with correct perms and allow dir creation epatch "${FILESDIR}/${PN}-1.3.0-update-createdir.patch" # Clean compile with all OpenAL versions epatch "${FILESDIR}/${PN}-1.3.0-openal.patch" # Allow shaders to actually work epatch "${FILESDIR}/${P}-shader.patch" # Build for amd64 use amd64 && OPTIONS="${OPTIONS} -DX86_64" # Use these experimental options - I like them :) OPTIONS="${OPTIONS} -DCUSTOM_LOOK" # Requires a patch to use correct dir OPTIONS="${OPTIONS} -DUSE_SHADER" # Add debugging options if use debug ; then OPTIONS="${OPTIONS} -DMEMORY_DEBUG" append-flags -ggdb fi sed \ -e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O -ggdb -pipe@CFLAGS=${CFLAGS} @g"\ -e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O -ggdb -pipe@CXXFLAGS=${CXXFLAGS} @g"\ -e "s@OPTIONS=@${OPTIONS} @g" \ -e 's/lopenal/lopenal -l alut/' \ Makefile.linux > Makefile \ || die "sed failed" sed -i \ -e 's/#browser/browser/g' \ -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ el.ini || die "sed failed" # Framebuffer support is way buggy - remove it sed -i -e '/OPTIONS=/ s/-DUSE_FRAMEBUFFER//' Makefile || die "sed failed" # Support BSD in the Linux makefile - it's easier use kernel_linux || sed -i -e 's/^CFLAGS=.*/& -DBSD/' Makefile || die "sed failed" # Gah sed -i -e 's/CXX=g++/CXX=gcc/' Makefile || die "sed failed" # Finally, update the server sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \ el.ini || die "sed failed" } src_compile() { emake || die "make failed" if use doc; then emake docs || die "Failed to create documentation, try with USE=-doc" mv ./docs/html/ ../client || die "Failed to move documentation directory" fi } src_install() { newgamesbin el.x86.linux.bin el || die "newgamesbin failed" doicon "${DISTDIR}/eternal-lands.png" make_desktop_entry el "Eternal Lands" insopts -m 0660 insinto "${GAMES_DATADIR}/${PN}" doins -r *.ini *.txt commands.lst shader || die "doins failed" if use doc ; then dohtml -r client/* fi prepgamesdirs } pkg_postinst() { einfo "Auto Update is now enabled in Eternal Lands" ewarn "If an update occurs then the client will suddenly exit" einfo "Updates only happen when the game first loads" einfo "Please don't report this behaviour as a bug" # Ensure that the files are writable by the game group for auto # updating. chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" # Make sure new files stay in games group find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; }