wine@gentoo.org Wine This package must be kept in sync with repo/proj/wine repository. Any changes need to be run past the maintainer to ensure the two repositories are kept in sync. Only CC on bugs that involve USE="d3d9" sarnex@gentoo.org Nick Sarnie Wine is an Open Source implementation of the Windows API on top of X and Unix. Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris. This variant of the wine packaging allows for the use of the Wine-Staging patchset and the Gallium Nine patchset. Enable ISDN support via CAPI Bypass strip-flags; use at your own peril Apply highly experimental patches for Gallium Nine support. This patch may break some applications. Pull in games-emulation/dosbox to run DOS applications Add support for the Gecko engine when using iexplore Use GSSAPI (Kerberos SSP support) Use media-libs/gstreamer to provide DirectShow functionality; Add support for .NET using Wine's Mono add-on Use libnetapi from net-fs/samba to support Windows networks in netapi32.dll Enable OpenCL support Add support for OpenGL in bitmaps using libOSMesa Support packet capture software (e.g. wireshark) Install helpers written in perl (winedump/winemaker) Apply Wine-Staging patches for Pipelight/Silverlight support Run prelink on DLLs during build; For versions before wine-1.7.55 or hardened, do not disable if you do not know what this means as it can break things at runtime Pull in sys-auth/rtkit for low-latency pulseaudio support Use Wine to open and run .EXE and .MSI files Pull in media-libs/libtxc_dxtn for DXTn texture compression, needed for many games Add support for NTLM auth. see http://wiki.winehq.org/NtlmAuthSetupGuide and http://wiki.winehq.org/NtlmSigningAndSealing Add support for gamepad detection using SDL Apply Wine-Staging patches for advanced feature support that haven't made it into upstream Wine yet Support GTK+:3 window theming through Wine-Staging Use virtual/libudev to provide plug and play support Use app-emulation/vkd3d to provide Direct3D 12 support Enable Vulkan drivers wine-compholio/wine-staging wine