<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <upstream> <maintainer status="active"> <email>altren@list.ru</email> <name>Evmenov Georgiy</name> </maintainer> <changelog>http://redmine.mygui.info/repositories/entry/mygui/tags/MyGUI3.2/ChangeLog.txt</changelog> <bugs-to>https://github.com/MyGUI/mygui/issues</bugs-to> <remote-id type="github">MyGUI/mygui</remote-id> </upstream> <use> <flag name="l10n_ru">Install some additional russian docs if 'doc' useflag enabled</flag> <flag name="opengl">Use the opengl render subsystem. (cannot combine with ogre)</flag> <flag name="ogre">Use the ogre render subsystem. (cannot combine with opengl)</flag> <flag name="plugins">Build MyGUI plugins</flag> <flag name="samples">Install MyGUI demos (needs ogre USE flag)</flag> <flag name="tools">Build the tools for development</flag> </use> <longdescription lang="en"> MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of mygui are: speed, flexibility and ease of use. Speed We speed up our system by using our own batching subsystem which combines geometry. It is also possible for the more experienced developers to write their own render system or new subsystems Flexibility The library supports plugins that allows you to create dynamically loaded custom controls or subsystems. Most subsystems are expandable with plugins without the need to touch the core code. All resources and settings are described in XML files. It is possible to load resources like fonts, cursors, images, skins, etc. Forms (layouts) via dynamically by using XML files. Simplicity The user interface is easy to use and uses delegates (Signals and slots) for easy to use event handling. </longdescription> </pkgmetadata>