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--- src/equip.c.orig
+++ src/equip.c
@@ -120,7 +120,7 @@
return (i);
/* if we get this far, there are no equippable items before the current */
- for (i = 8; i > offset; i--)
+ for (i = 7; i > offset; i--)
if (pawn->item[i].usage & USAGE_EQUIPPABLE)
return (i);
return (-1);
--- src/shop.c.orig
+++ src/shop.c
@@ -290,8 +290,7 @@
SDL_BlitSurface (name, NULL, area, &dest);
- snprintf (price, sizeof(char)*8, "%d", pawn->item[i].sellfor);
- price[9] = '\0';
+ snprintf (price, sizeof(price), "%d", pawn->item[i].sellfor);
profit = GwizRenderText (price);
dest.x = area->w - profit->w;
dest.w = profit->w;
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