blob: dfd89b6027431273368242672bfd18594cf14a65 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/x2/x2-1.4.01.ebuild,v 1.1 2006/10/23 18:16:38 wolf31o2 Exp $
inherit eutils versionator games
PV_MAJOR=$(get_version_component_range 1-2)
MY_P=${PN}-${PV_MAJOR}-${PV}
DESCRIPTION="Open-ended space opera with trading, building & fighting"
HOMEPAGE="http://www.linuxgamepublishing.com/info.php?id=x2"
SRC_URI="http://updatefiles.linuxgamepublishing.com/${PN}/${MY_P}-x86.run"
LICENSE="as-is"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="bonusscripts dynamic german langpacks modkit"
RESTRICT="strip"
RDEPEND="media-libs/alsa-lib
sys-libs/glibc
x86? (
media-libs/libsdl
media-libs/openal
sys-libs/zlib
x11-libs/gtk+
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext
x11-libs/libXi )
amd64? (
app-emulation/emul-linux-x86-gtklibs
app-emulation/emul-linux-x86-medialibs
app-emulation/emul-linux-x86-sdl
app-emulation/emul-linux-x86-xlibs )"
DEPEND=""
S=${WORKDIR}
src_unpack() {
cdrom_get_cds bin/Linux/x86/${PN}
ln -sfn "${CDROM_ROOT}"/data cd
local u
for u in data bonusscripts german langpacks modkit ; do
if ( [[ "${u}" = "data" ]] || use "${u}" ) ; then
unpack "./cd/${u}.tar.gz"
fi
done
rm -f cd
cp -rf "${CDROM_ROOT}"/bin/Linux/x86/* . || die "cp exes failed"
cp -f "${CDROM_ROOT}"/{READ*,icon*} . || die "cp READ* failed"
mkdir patch
cd patch
unpack_makeself ${MY_P}-x86.run
bin/Linux/x86/loki_patch patch.dat "${S}" || die "loki_patch failed"
cp -f README.txt "${S}"/patch.txt || die "cp README.txt failed"
cd "${S}"
rm -rf patch
# These files do not get installed
[[ -e modkit ]] && rm -f modkit/x2*.debug
}
src_install() {
dir=${GAMES_PREFIX_OPT}/${PN}
# Whether to use static (default) or dynamic binaries
local dyn
use dynamic && dyn=".dynamic"
insinto "${dir}"
doins -r * || die "doins -r failed"
keepdir "${dir}"/Database
exeinto "${dir}"
doexe x2{,.dynamic} || die "doexe x2 failed"
if use modkit ; then
exeinto "${dir}"/modkit
doexe modkit/x2{build,tool}{,.dynamic} || die "doexe modkit failed"
local f
for f in build tool ; do
games_make_wrapper "x2${f}" "${dir}/modkit/x2${f}${dyn}"
done
fi
games_make_wrapper ${PN} "./${PN}${dyn}" "${dir}"
newicon "${CDROM_ROOT}"/icon.xpm ${PN}.xpm || die "newicon failed"
make_desktop_entry ${PN} "X2 - The Threat" ${PN}.xpm
prepgamesdirs
}
|