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Diffstat (limited to 'games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch')
-rw-r--r--games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch53
1 files changed, 53 insertions, 0 deletions
diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch
new file mode 100644
index 000000000000..ab8637f24f28
--- /dev/null
+++ b/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch
@@ -0,0 +1,53 @@
+--- accelerator.py.old 2006-04-18 21:51:28.000000000 +0200
++++ accelerator.py 2006-04-18 22:07:28.000000000 +0200
+@@ -72,7 +72,7 @@
+ # default parameters on it (min/mag filters, wrapping).
+ def __init__(self,texfile,mipmap = False):
+ global activeTexture
+- filename = os.path.join('gfx',texfile)
++ filename = os.path.join('@GENTOO_DATADIR@',texfile)
+ image = pygame.image.load(filename)
+ data = pygame.image.tostring(image,'RGBX')
+ self.__texref = glGenTextures(1)
+@@ -599,8 +599,8 @@
+ for i in xrange(len(self.__menu[j][0])):
+ font.addString(self.__menu[j][0][i])
+ if (soundon):
+- self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav'))
+- self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav'))
++ self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav'))
++ self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav'))
+
+ def doLoop(self):
+ global elapsed, z_increment, font
+@@ -792,19 +792,19 @@
+
+ # sound!
+ if soundon:
+- self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav'))
+- self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav'))
+- self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav'))
+- self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav'))
+- self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav'))
+- self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav'))
+- self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav'))
+- self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav'))
++ self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav'))
++ self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav'))
++ self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav'))
++ self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav'))
++ self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav'))
++ self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav'))
++ self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav'))
++ self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav'))
+ self.__chargeplaying = False
+- self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav'))
++ self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav'))
+ self.__scrapeplaying = False
+- self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav'))
+- self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav'))
++ self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav'))
++ self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav'))
+
+ # reserve channel 0 for bullet sounds
+ pygame.mixer.set_reserved(2)