diff options
Diffstat (limited to 'games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch')
-rw-r--r-- | games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch new file mode 100644 index 000000000000..ab8637f24f28 --- /dev/null +++ b/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch @@ -0,0 +1,53 @@ +--- accelerator.py.old 2006-04-18 21:51:28.000000000 +0200 ++++ accelerator.py 2006-04-18 22:07:28.000000000 +0200 +@@ -72,7 +72,7 @@ + # default parameters on it (min/mag filters, wrapping). + def __init__(self,texfile,mipmap = False): + global activeTexture +- filename = os.path.join('gfx',texfile) ++ filename = os.path.join('@GENTOO_DATADIR@',texfile) + image = pygame.image.load(filename) + data = pygame.image.tostring(image,'RGBX') + self.__texref = glGenTextures(1) +@@ -599,8 +599,8 @@ + for i in xrange(len(self.__menu[j][0])): + font.addString(self.__menu[j][0][i]) + if (soundon): +- self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav')) +- self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav')) ++ self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav')) ++ self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav')) + + def doLoop(self): + global elapsed, z_increment, font +@@ -792,19 +792,19 @@ + + # sound! + if soundon: +- self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav')) +- self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav')) +- self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav')) +- self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav')) +- self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav')) +- self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav')) +- self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav')) +- self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav')) ++ self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav')) ++ self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav')) ++ self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav')) ++ self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav')) ++ self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav')) ++ self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav')) ++ self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav')) ++ self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav')) + self.__chargeplaying = False +- self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav')) ++ self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav')) + self.__scrapeplaying = False +- self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav')) +- self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav')) ++ self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav')) ++ self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav')) + + # reserve channel 0 for bullet sounds + pygame.mixer.set_reserved(2) |