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author | Michael Sterrett <mr_bones_@gentoo.org> | 2008-07-26 03:44:06 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2008-07-26 03:44:06 +0000 |
commit | a454a33626643cdc5fa5aa38ef55af71adea1b86 (patch) | |
tree | ff6c1f6bc77a468f91437f8ad56d1b12bda746d2 /dev-games/ogre | |
parent | fix up metadata.xml (diff) | |
download | historical-a454a33626643cdc5fa5aa38ef55af71adea1b86.tar.gz historical-a454a33626643cdc5fa5aa38ef55af71adea1b86.tar.bz2 historical-a454a33626643cdc5fa5aa38ef55af71adea1b86.zip |
fix up metadata.xml
Package-Manager: portage-2.1.4.4
Diffstat (limited to 'dev-games/ogre')
-rw-r--r-- | dev-games/ogre/metadata.xml | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index fd98f43fd859..4cc80de17f6d 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> -<herd>games</herd> -<longdescription> + <herd>games</herd> + <longdescription> OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all @@ -73,4 +73,10 @@ Exporters * VRML97 (meshes) * Maya (meshes) </longdescription> + <use> + <flag name="cegui">build the CEGUI samples</flag> + <flag name="cg">NVIDIA toolkit plugin</flag> + <flag name="devil">image loading support with DevIL</flag> + <flag name="double-precision">more precise calculations at the expense of speed</flag> + </use> </pkgmetadata> |