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authorTristan Heaven <tristan@gentoo.org>2010-01-24 19:05:43 +0000
committerTristan Heaven <tristan@gentoo.org>2010-01-24 19:05:43 +0000
commit93321b564aebb49f6defae4d423bc1ac2188f1c1 (patch)
treeda67e628ec115b80de6750613aa492fdf584c3f4 /games-action
parentapple-opengl was renamed to opengl-apple (diff)
downloadhistorical-93321b564aebb49f6defae4d423bc1ac2188f1c1.tar.gz
historical-93321b564aebb49f6defae4d423bc1ac2188f1c1.tar.bz2
historical-93321b564aebb49f6defae4d423bc1ac2188f1c1.zip
Fix runtime error with recent pyopengl versions, bug #297521
Package-Manager: portage-2.2_rc61/cvs/Linux x86_64
Diffstat (limited to 'games-action')
-rw-r--r--games-action/accelerator3d/ChangeLog11
-rw-r--r--games-action/accelerator3d/Manifest12
-rw-r--r--games-action/accelerator3d/accelerator3d-0.1.1-r1.ebuild39
-rw-r--r--games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch11
4 files changed, 66 insertions, 7 deletions
diff --git a/games-action/accelerator3d/ChangeLog b/games-action/accelerator3d/ChangeLog
index 3664df44803f..f25c5c020f7d 100644
--- a/games-action/accelerator3d/ChangeLog
+++ b/games-action/accelerator3d/ChangeLog
@@ -1,6 +1,13 @@
# ChangeLog for games-action/accelerator3d
-# Copyright 1999-2009 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-action/accelerator3d/ChangeLog,v 1.5 2009/12/09 22:32:01 fauli Exp $
+# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/games-action/accelerator3d/ChangeLog,v 1.6 2010/01/24 19:05:42 nyhm Exp $
+
+*accelerator3d-0.1.1-r1 (24 Jan 2010)
+
+ 24 Jan 2010; Tristan Heaven <nyhm@gentoo.org>
+ +accelerator3d-0.1.1-r1.ebuild,
+ +files/accelerator3d-0.1.1-gllightmodel.patch:
+ Fix runtime error with recent pyopengl versions, bug #297521
09 Dec 2009; Christian Faulhammer <fauli@gentoo.org>
accelerator3d-0.1.1.ebuild:
diff --git a/games-action/accelerator3d/Manifest b/games-action/accelerator3d/Manifest
index 21b6981fbd41..292040c38eb3 100644
--- a/games-action/accelerator3d/Manifest
+++ b/games-action/accelerator3d/Manifest
@@ -2,14 +2,16 @@
Hash: SHA1
AUX accelerator3d-0.1.1-gentoo-paths.patch 3073 RMD160 92abdf0ed7b2011eba78ed4c92aa4f20775c5fa1 SHA1 8a84333475e5d2adc2d562365b406df7d8608d60 SHA256 ab2e24e8d482747715fd085d14d2b533d75876c7a819442b66a21b41bfd62d6c
+AUX accelerator3d-0.1.1-gllightmodel.patch 570 RMD160 ce60de2e3e6bbb6c07401fe67377d76f287849c8 SHA1 ecc8ba471e8c7b3354566786b11f0c50bed7f53a SHA256 b59af2678c2fab2c246cca2b03171fbf460a2d4a9864fe04a6a2075c3f27820a
DIST accelerator-0.1.1.tar.bz2 1183838 RMD160 f04b6ecfc8cf3b7e34f6c1df57bb038b78d3b001 SHA1 55fd3bb122c007ca3b3ce9e176c56e6021fcb63b SHA256 02fac1b6fc9bb5708f53ef7bcf123f5a4a04261e2764f984d3e3c64e06a74712
+EBUILD accelerator3d-0.1.1-r1.ebuild 1050 RMD160 79a3113f4269334358d632a212c2500a44f8b0be SHA1 f0a3068d7be245660e5f922e5f370bc8926177b0 SHA256 023948c0e1c8bddc09c0bfb51707b1127403b660ad51df5092c3bc06eae91c0b
EBUILD accelerator3d-0.1.1.ebuild 1001 RMD160 8b6e7c43fa2a12536e773b9ff4cec26acaaeced9 SHA1 88a52717fc3d81c748c60bca524cd62f6d021ced SHA256 85eb574b51220b0682c2fdb7cc5eb00e79573c7c15a8675f80c1c875a1d4df76
-MISC ChangeLog 909 RMD160 82ab85599437648edc95de61ae053f4a45600061 SHA1 a8036666313fa4b7a55865f8e1284c2bab42c7d5 SHA256 d45c7b1c02fe3c2421a9a1dcd21a7532c28502e2ded3c9b53a025619b68317a5
+MISC ChangeLog 1142 RMD160 9a97f465e6690eb8512af05e4cd3e8e2707306c5 SHA1 9204aa0e1a2e68ec6c50c7fc56f513021f90a4b0 SHA256 db2b1aa617b5638b9b8e257d15d59a13e2131f7c26d31d54d9d2b2069c31ba60
MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3
-----BEGIN PGP SIGNATURE-----
-Version: GnuPG v2.0.11 (GNU/Linux)
+Version: GnuPG v2.0.14 (GNU/Linux)
-iEYEARECAAYFAksgJXMACgkQNQqtfCuFneN45wCfTCNVY3cP8T+YQ3QYq/Roe8Ia
-KzQAn07WybZZZVhhc6k7ajdPCRe9YC9K
-=wPG7
+iEYEARECAAYFAktcmgwACgkQdz7hIScOUREZXACgtYlhEv86WpX09EYDAkinaccv
+3rcAoLM18x23Hy0w3FdIOHlvjBgGqZcT
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diff --git a/games-action/accelerator3d/accelerator3d-0.1.1-r1.ebuild b/games-action/accelerator3d/accelerator3d-0.1.1-r1.ebuild
new file mode 100644
index 000000000000..b5e315c0595b
--- /dev/null
+++ b/games-action/accelerator3d/accelerator3d-0.1.1-r1.ebuild
@@ -0,0 +1,39 @@
+# Copyright 1999-2010 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-action/accelerator3d/accelerator3d-0.1.1-r1.ebuild,v 1.1 2010/01/24 19:05:42 nyhm Exp $
+
+EAPI=2
+inherit eutils games
+
+DESCRIPTION="Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vain of Tempest or n2o"
+HOMEPAGE="http://accelerator3d.sourceforge.net/"
+SRC_URI="mirror://sourceforge/accelerator3d/accelerator-${PV}.tar.bz2"
+
+LICENSE="Artistic"
+SLOT="0"
+KEYWORDS="~amd64 ~x86 ~x86-fbsd"
+IUSE=""
+
+DEPEND="dev-python/pyode
+ dev-python/pygame
+ dev-python/pyopengl
+ virtual/python"
+
+S=${WORKDIR}/${PN}
+
+src_prepare() {
+ epatch \
+ "${FILESDIR}"/${P}-gentoo-paths.patch \
+ "${FILESDIR}"/${P}-gllightmodel.patch
+ sed -i \
+ -e "s:@GENTOO_DATADIR@:${GAMES_DATADIR}/${PN}:" \
+ accelerator.py || die
+}
+
+src_install() {
+ newgamesbin accelerator.py accelerator || die "newgamesbin failed"
+ insinto "${GAMES_DATADIR}"/${PN}
+ doins gfx/* snd/* || die "doins failed"
+ dodoc CHANGELOG README
+ prepgamesdirs
+}
diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch
new file mode 100644
index 000000000000..b850ccfa5bab
--- /dev/null
+++ b/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch
@@ -0,0 +1,11 @@
+--- accelerator.py
++++ accelerator.py
+@@ -274,7 +274,7 @@
+ glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
+ glMaterialfv(GL_FRONT,GL_SHININESS,128)
+ glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
+- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
++ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
+ glEnable(GL_LINE_SMOOTH)
+ glEnable(GL_NORMALIZE)
+ #glPolygonMode(GL_FRONT,GL_LINE)