diff options
author | Richard Freeman <rich0@gentoo.org> | 2012-06-24 14:57:01 +0000 |
---|---|---|
committer | Richard Freeman <rich0@gentoo.org> | 2012-06-24 14:57:01 +0000 |
commit | a7e6af72fc03ef4872e0239e873ce8d93b7e8aa9 (patch) | |
tree | 5e7169ce004c13e27bd0fc65bcd983a793bbc489 /games-rpg | |
parent | Improve comment explaining pypy restriction. (diff) | |
download | historical-a7e6af72fc03ef4872e0239e873ce8d93b7e8aa9.tar.gz historical-a7e6af72fc03ef4872e0239e873ce8d93b7e8aa9.tar.bz2 historical-a7e6af72fc03ef4872e0239e873ce8d93b7e8aa9.zip |
Makefile cleanup, respects LDFLAGS, other changes - 423319 - thanks hasufell.
Package-Manager: portage-2.1.10.65/cvs/Linux x86_64
Diffstat (limited to 'games-rpg')
-rw-r--r-- | games-rpg/eternal-lands/ChangeLog | 8 | ||||
-rw-r--r-- | games-rpg/eternal-lands/Manifest | 10 | ||||
-rw-r--r-- | games-rpg/eternal-lands/eternal-lands-1.9.3-r2.ebuild | 118 | ||||
-rw-r--r-- | games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch | 314 |
4 files changed, 445 insertions, 5 deletions
diff --git a/games-rpg/eternal-lands/ChangeLog b/games-rpg/eternal-lands/ChangeLog index e798ec8c9ab3..7ca289bdc0a3 100644 --- a/games-rpg/eternal-lands/ChangeLog +++ b/games-rpg/eternal-lands/ChangeLog @@ -1,6 +1,12 @@ # ChangeLog for games-rpg/eternal-lands # Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/ChangeLog,v 1.63 2012/06/24 13:11:45 rich0 Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/ChangeLog,v 1.64 2012/06/24 14:57:01 rich0 Exp $ + +*eternal-lands-1.9.3-r2 (24 Jun 2012) + + 24 Jun 2012; Richard Freeman <rich0@gentoo.org> + +eternal-lands-1.9.3-r2.ebuild, +files/eternal-lands-1.9.3-build.patch: + Makefile cleanup, respects LDFLAGS, other changes - 423319 - thanks hasufell. 24 Jun 2012; Richard Freeman <rich0@gentoo.org> eternal-lands-1.9.3-r1.ebuild: diff --git a/games-rpg/eternal-lands/Manifest b/games-rpg/eternal-lands/Manifest index 471405d6acd3..803d5b98504e 100644 --- a/games-rpg/eternal-lands/Manifest +++ b/games-rpg/eternal-lands/Manifest @@ -4,19 +4,21 @@ Hash: SHA256 AUX eternal-lands-1.9.0-glext.patch 302 RMD160 81702799ee5b06ed43e6a858c48fd36ab8450a8f SHA1 4281701bf4b1c87ca54f0f0476e524335c461b9b SHA256 696da44a3c5064881f738cc08af05a9e0aa9ae80c342b1d04170459f3834f016 AUX eternal-lands-1.9.1-libpng.patch 604 RMD160 65e1c768de9f4633726c2bdce7dba5de7c2d29cb SHA1 3040914f67e91b9f85afdf382f19b039e1163c07 SHA256 a60bd9a16aa965e451a747bd43a5650af9d62b53a2e6fae93a6b3d94b2357e60 AUX eternal-lands-1.9.2-glext.patch 296 RMD160 dfa430c6f9c474d413e2d2f4ab31876204c0d47b SHA1 c7ec3a0cab68b4b424a8a6e4bcae6cb72237591d SHA256 fa66cc5793df66c804c02395587b1866b9ce843a2eea2a6161003ff9dad37bbc +AUX eternal-lands-1.9.3-build.patch 16222 RMD160 b19585e67af7af4c53654559ada4259317ca4c86 SHA1 18321b852929980898b670c5bf817e899e6c9ca6 SHA256 cc4dea9ea06fb62cd662cf07cd478f6e3d0f5afa2c7730c63943909cf2676ef8 DIST elc_1.9.2-20110618.tar.bz2 2164208 RMD160 2dfda23784b607515b5bc7f34c5568b43a12e3c6 SHA1 9efc02ed3e957c204b6c0cbde4a6ea2578f8d75c SHA256 0226c95dc9e0a93713d2d8efcba7f75fbb97efe9b2b4f3b527e2851db69a0fad DIST elc_1.9.3-20120213.tar.bz2 2401172 RMD160 c3088a744e1a3950086742206151ba07c720fdb9 SHA1 1ccdcc52c3036f489b142260ddbe08f7a548e559 SHA256 b5ca11a2fc8db72003c6719ed031f9a7536865647a0278fa45ad8426ce88599e DIST eternal-lands.png 9955 RMD160 2f9c8acd96214577cf8b8027f0d20fb1fe7574ff SHA1 34ee1c154178090f45ca171509f8ba00d26d6a21 SHA256 dd7d45cd9948fe7875ebd0bfcd1925d9b34e7606a223faf61d37a6dd2cd433fb EBUILD eternal-lands-1.9.2-r1.ebuild 4178 RMD160 3eb4421d112c613b9e2ba9d28a528294142f7774 SHA1 1202be6237babb04d16cdb758eab5c2e7173b0cc SHA256 8a4f33082bcb523a5a90dc5ef450b9520d864c495550ed7152ad8b27ed60d3fb EBUILD eternal-lands-1.9.2.ebuild 4072 RMD160 01c9e3a645d3c0ab195370fd3739d24b7a84033a SHA1 168d3192cef862bc6663748a51319a2d670b4224 SHA256 3d61f6f8051121cbd648bcec2e2dce8a87992117346d5ff66e6e1e59bd3db045 EBUILD eternal-lands-1.9.3-r1.ebuild 4304 RMD160 8fff139f3364cc34de1d501389d3649eb9b09d84 SHA1 bd87016aa48043e1d17b464d5a82e4086f4ba77d SHA256 aabb2af1045328eccfa1db644f997882b008b1df20743401701af71eb4030f41 +EBUILD eternal-lands-1.9.3-r2.ebuild 2838 RMD160 efc5cf218dd12dc7c0467c1ec80b51a135b0c9be SHA1 56777f05e40749fc7157836d35c5be57badfb333 SHA256 03f53a2a27235abf5412a5907f5a12e1de89f23956d5896754e36e04408683d7 EBUILD eternal-lands-1.9.3.ebuild 4155 RMD160 51b6098ecf6dcddddd16ba16babd3292ef95b3d8 SHA1 4eed729c7144f66a3cc797fba1b4650c3e2ccb7d SHA256 2ca5492f0c691e6a8352867f0b6a0c2f110d424ba17947238ff657cd0d2ef9d8 -MISC ChangeLog 11425 RMD160 c60e06a72d8379e469ac79c5f456c1ad2dfc2a49 SHA1 0750bfc2ae03ed951fca786380c93a8b93f08d65 SHA256 85666fe138766a2c48485c56a382f56d227f9420a725c388206b2dcb4e0d7dc4 +MISC ChangeLog 11669 RMD160 d37b3295745edc5f4a784615921985e38cfa5b7b SHA1 634c4913642e9e6a5652304592fabb85f6f9b542 SHA256 77d781e047f3545b61af9186df4f05c34286bf6fbbc6ff1c7d7515aa8809f701 MISC metadata.xml 366 RMD160 ccbe7a2729da6681a8dbcd3d7ea23add0ff18c65 SHA1 667cc0ff9d3cc004febdc7e34903e6d81ad2c68d SHA256 3d87566ab1a097e5e331a2238ddb230fe2e5eb2b7097744a2aa609abf0d90732 -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.17 (GNU/Linux) -iF4EAREIAAYFAk/nEhcACgkQCMFw3lXsEjqOFgD+I7iBL0m2/VR7sjvp9NsBBBNR -4bAvunH+kJhmKSqkGhkA/2BkWSvpS9MkOwSR6zBO8Q0B5dNmsT/5UIsFGZqOODXi -=GVgc +iF4EAREIAAYFAk/nKscACgkQCMFw3lXsEjrIiwD/WT5rH3Wwd7CwBL6tiaQovKJ9 +667oSTqOnxALXzqrZIgA/3m7hdrOdvscUHDPlTjKxia8/VC2OqZdD7P9x/ORX+lB +=mAi0 -----END PGP SIGNATURE----- diff --git a/games-rpg/eternal-lands/eternal-lands-1.9.3-r2.ebuild b/games-rpg/eternal-lands/eternal-lands-1.9.3-r2.ebuild new file mode 100644 index 000000000000..684cd3ad9572 --- /dev/null +++ b/games-rpg/eternal-lands/eternal-lands-1.9.3-r2.ebuild @@ -0,0 +1,118 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/eternal-lands-1.9.3-r2.ebuild,v 1.1 2012/06/24 14:57:01 rich0 Exp $ + +EAPI=4 +inherit eutils flag-o-matic gnome2-utils games + +DESCRIPTION="An online MMORPG written in C and SDL" +HOMEPAGE="http://www.eternal-lands.com" +SRC_URI="mirror://gentoo/elc_1.9.3-20120213.tar.bz2 + http://dev.gentoo.org/~rich0/distfiles/${PN}.png" + +LICENSE="eternal_lands" +SLOT="0" +KEYWORDS="~amd64 ~x86 ~x86-fbsd" +IUSE="debug doc kernel_linux" + +RDEPEND="x11-libs/libX11 + x11-libs/libXau + x11-libs/libXdmcp + x11-libs/libXext + virtual/opengl + virtual/glu + media-libs/libsdl[X] + media-libs/sdl-net + media-libs/sdl-image + media-libs/openal + media-libs/freealut + media-libs/libvorbis + dev-libs/libxml2 + media-libs/cal3d[-16bit-indices] + media-libs/libpng + >=games-rpg/eternal-lands-data-1.9.3" + +DEPEND="${RDEPEND} + >=app-admin/eselect-opengl-1.0.6-r1 + app-arch/unzip + doc? ( app-doc/doxygen + media-gfx/graphviz )" + +S="${WORKDIR}/elc" + +src_prepare() { + local BROWSER="firefox" + + sed -i \ + -e 's/#browser/browser/g' \ + -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ + -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ + el.ini || die "sed failed" + + # Finally, update the server + sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \ + el.ini || die "sed failed" + + epatch "${FILESDIR}/${PN}-1.9.2-glext.patch" + epatch "${FILESDIR}/${PN}-1.9.3-build.patch" + + cp Makefile.linux Makefile + + # Fix for Gentoo zlib OF redefine + sed -i '1i#define OF(x) x' `find -name "*.c"` || die "sed failed" +} + +src_compile() { + emake \ + DEBUG="$(usex debug "yes" "no")" \ + BSD_KERNEL="$(usex kernel_linux "no" "yes")" \ + DATADIR="${GAMES_DATADIR}/${PN}/" + + if use doc; then + emake docs + mv ./docs/html/ ../client || die "Failed to move documentation directory" + fi +} + +src_install() { + dogamesbin el + make_desktop_entry el "Eternal Lands" + + insopts -m 0660 + insinto "${GAMES_DATADIR}/${PN}" + + doins -r *.ini *.txt commands.lst + + if use doc ; then + dohtml -r client/* + fi + + doicon -s 64 "${DISTDIR}/${PN}.png" + + prepgamesdirs +} + +pkg_preinst() { + games_pkg_preinst + gnome2_icon_savelist +} + +pkg_postinst() { + games_pkg_postinst + gnome2_icon_cache_update + elog "Auto Update is now enabled in Eternal Lands" + elog "If an update occurs then the client will suddenly exit" + elog "Updates only happen when the game first loads" + elog "Please don't report this behaviour as a bug" + + # Ensure that the files are writable by the game group for auto + # updating. + chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" + + # Make sure new files stay in games group + find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; +} + +pkg_postrm() { + gnome2_icon_cache_update +} diff --git a/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch b/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch new file mode 100644 index 000000000000..989bf2700d88 --- /dev/null +++ b/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch @@ -0,0 +1,314 @@ +From: Julian Ospald <hasufell@gentoo.org> +Date: Sun Jun 24 13:32:38 UTC 2012 +Subject: build system + +respect all flags +respect compiler +add options for DATADIR, BSD_KERNEL and DEBUG +use proper pkgconfig calls +remove needless build types +rename EXE to "el" + +--- elc/Makefile.linux ++++ elc/Makefile.linux +@@ -3,16 +3,54 @@ + -include make.conf + + # basic compiling and linking - rarely changed +-OPTIONS = -DLINUX -DELC $(foreach FEATURE, $(FEATURES), -D$(FEATURE)) -D_7ZIP_ST +-CFLAGS=$(PLATFORM) $(CWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +-_CFLAGS=$(PLATFORM) -O2 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +-CXXFLAGS=$(PLATFORM) $(CXXWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +-_CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +- +-PNG_SCREENSHOT_LIBS = -lpng +-LDFLAGS=$(shell sdl-config --libs) $(shell xml2-config --libs) -lSDL_net -lSDL_image -lopenal $(XDIR) -lGL -lGLU -lcal3d -lm $(EXTRA_LIBS) -lz -lpng -lvorbis -lvorbisfile \ +- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_LIBS)) +-_LDFLAGS=$(XDIR) -lGL -lpthread -lstdc++ ++CC ?= gcc ++CXX ?= g++ ++ ++# some options ++DATADIR ?= /usr/share/games/eternal-lands ++ ++CPPFLAGS += -DDATA_DIR=\"$(DATADIR)\" \ ++ -DLINUX \ ++ -DELC \ ++ $(foreach FEATURE, $(EL_FEATURES), -D$(FEATURE)) \ ++ -D_7ZIP_ST ++ ++ifeq ($(BSD_KERNEL),yes) ++CPPFLAGS += -DBSD ++endif ++ ++ifeq ($(DEBUG),yes) ++CPPFLAGS += -DMEMORY_DEBUG ++endif ++ ++CFLAGS += $(shell sdl-config --cflags) \ ++ $(shell xml2-config --cflags) \ ++ -fno-strict-aliasing \ ++ $(EXTRA_INCLUDES) ++ ++CXXFLAGS += $(shell sdl-config --cflags) \ ++ $(shell xml2-config --cflags) \ ++ -fno-strict-aliasing \ ++ $(EXTRA_INCLUDES) ++ ++LIBS += $(shell pkg-config --libs x11) \ ++ $(shell sdl-config --libs) \ ++ $(shell xml2-config --libs) \ ++ $(shell pkg-config --libs SDL_net) \ ++ $(shell pkg-config --libs SDL_image) \ ++ $(shell pkg-config --libs openal) \ ++ $(shell pkg-config --libs freealut) \ ++ $(shell pkg-config --libs gl) \ ++ $(shell pkg-config --libs glu) \ ++ $(shell pkg-config --libs cal3d) \ ++ $(shell pkg-config --libs libpng) \ ++ $(shell pkg-config --libs vorbis) \ ++ $(shell pkg-config --libs vorbisfile) \ ++ $(shell pkg-config --libs zlib) \ ++ -lm \ ++ $(EXTRA_LIBS) \ ++ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_LIBS)) \ ++ -lstdc++ + + # This works on Ubuntu 8.04 (LTS) at least + # Install these packages in addition to those required for a standard build +@@ -59,7 +97,7 @@ + xz/CpuArch.o xz/Delta.o xz/LzFind.o xz/Lzma2Dec.o xz/Lzma2Enc.o \ + xz/LzmaDec.o xz/LzmaEnc.o xz/Sha256.o xz/Xz.o xz/XzCrc64.o xz/XzDec.o \ + xz/XzEnc.o \ +- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_COBJ)) ++ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_COBJ)) + + CXXOBJS=actor_init.o cal3d_wrapper.o context_menu.o optimizer.o sendvideoinfo.o \ + exceptions/extendedexception.o xml/xmlhelper.o quest_log.o \ +@@ -80,7 +118,7 @@ + eye_candy/effect_mines.o eye_candy/effect_missile.o \ + eye_candy/orbital_mover.o eye_candy/kepler_orbit.o \ + eye_candy/effect_staff.o \ +- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_CXXOBJ)) ++ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_CXXOBJ)) + + OBJS=$(COBJS) $(CXXOBJS) + HEADER_DIRS = . books eye_candy io pawn fsaa engine xz +@@ -89,24 +127,13 @@ + DEP_FILES=$(foreach OBJ, $(COBJS), .deps/$(OBJ).P) $(foreach OBJ, $(CXXOBJS), .deps/$(OBJ).P) + #(shell echo $OBJ |sed s/\.o/\.P/)) + +-EXE=el.x86.linux.bin +- +-ifndef CC +-CC=gcc +-endif +-ifndef CXX +-CXX=g++ +-endif +-ifndef LINK +-LINK=gcc +-endif ++EXE=el + + all: $(EXE) + + # the compile targets + $(EXE): $(OBJS) +- @echo " LINK $(EXE)" +- @$(LINK) $(CFLAGS) -o $(EXE) $(OBJS) $(LDFLAGS) ++ $(CC) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS) $(LIBS) + + #recompile on Makefile or conf change + #.depend $(OBJS): Makefile.linux make.conf +@@ -114,25 +141,19 @@ + DEPS_MAGIC := $(shell mkdir .deps .deps/io .deps/shader .deps/eye_candy .deps/exceptions .deps/xz .deps/xml .deps/fsaa .deps/engine > /dev/null 2>&1 || :) + + $(COBJS): %.o: %.c Makefile.linux make.conf +- @echo " CC $@" +- @if $(CC) $(CFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ ++ @echo "$(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@" ++ @if $(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ + mv ".deps/$@.pp" ".deps/$@.P"; \ + else rm -f ".deps/$@.pp"; exit 1; \ + fi + + $(CXXOBJS): %.o: %.cpp Makefile.linux make.conf +- @echo " CXX $@" +- @if $(CXX) $(CXXFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ ++ @echo "$(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@" ++ @if $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ + mv ".deps/$@.pp" ".deps/$@.P"; \ + else rm -f ".deps/$@.pp"; exit 1; \ + fi + +-release: +- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' +- +-static: +- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS)' +- + clean: + rm -f $(OBJS) $(EXE) + +@@ -140,8 +161,8 @@ + cd docs && doxygen Doxyfile + + .depend: $(foreach HEADER_DIR, $(HEADER_DIRS), $(wildcard $(HEADER_DIR)/*.h)) +- $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend +- $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend ++ $(CC) $(CFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend ++ $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend + + make.conf: make.defaults + @if (test -f $@ -a '$(UPDATE_CONF)' != 'yes'); \ +@@ -161,7 +182,7 @@ + echo "\t#endinput" >> $@; \ + echo "#endif" >> $@; \ + echo "#define _features_included" >> $@; \ +- for feature in $(FEATURES); do \ ++ for feature in $(EL_FEATURES); do \ + echo "#define $$feature" >> $@; \ + done + +--- elc/make.defaults ++++ elc/make.defaults +@@ -1,71 +1,82 @@ + # set this to "no" if you don't want this file to be overwritten + UPDATE_CONF=yes + ++# set to 'yes' for BSD support ++BSD_KERNEL=no ++ ++# set to 'yes' to enable debug support ++DEBUG=no ++ + # tune these for your setup & compile options + # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both + + ### Current release default options ### +-FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps +-FEATURES += CUSTOM_LOOK # allows you to customize your look. +-FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information +-FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path +-FEATURES += NEW_SOUND # Enables extended sound effects system +-FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng +-FEATURES += TEXT_ALIASES # Text aliases +-FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls ++EL_FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps ++EL_FEATURES += CUSTOM_LOOK # allows you to customize your look. ++EL_FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information ++EL_FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path ++EL_FEATURES += NEW_SOUND # Enables extended sound effects system ++EL_FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng ++EL_FEATURES += TEXT_ALIASES # Text aliases ++EL_FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls + # new for 1.9.0 release +-FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol ++EL_FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol + # new for 1.9.2 release +-FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. +-FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions +-FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. +-FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen +-FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) ++EL_FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. ++EL_FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions ++EL_FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. ++EL_FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen ++EL_FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) + # new for 1.9.3 release +-FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps +-FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat +-FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems ++EL_FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps ++EL_FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat ++EL_FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems + + ### Testing options (these options are possible for the next release and should be tested) ### +-#FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini +-#FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer +-#FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) +-#FEATURES += NEW_ALPHA # (undocumented) +-#FEATURES += USE_SIMD # Enables usage of simd instructions ++#EL_FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini ++#EL_FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer ++#EL_FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) ++#EL_FEATURES += NEW_ALPHA # (undocumented) ++#EL_FEATURES += USE_SIMD # Enables usage of simd instructions + + ### Machine specific options (fixes or performance enhancements) ### +-#FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) +-#FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() +-#FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ++#EL_FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) ++#EL_FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() ++#EL_FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance + + + ### Debug options ### +-#FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code +-#FEATURES += DEBUG # (undocumented) +-#FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages +-#FEATURES += DEBUG_POINT_PARTICLES # (undocumented) +-#FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. +-#FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout +-#FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events +-#FEATURES += EXTRA_DEBUG # (undocumented) +-#FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing +-#FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. +-#FEATURES += MUTEX_DEBUG # (undocumented) +-#FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. +-#FEATURES += TIMER_CHECK # (undocumented) +-#FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ++#EL_FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code ++#EL_FEATURES += DEBUG # (undocumented) ++#EL_FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages ++#EL_FEATURES += DEBUG_POINT_PARTICLES # (undocumented) ++#EL_FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. ++#EL_FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout ++#EL_FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events ++#EL_FEATURES += EXTRA_DEBUG # (undocumented) ++ ++# gather information about memory allocation and freeing ++ifeq ($(DEBUG),yes) ++EL_FEATURES += MEMORY_DEBUG ++endif ++ ++#EL_FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. ++#EL_FEATURES += MUTEX_DEBUG # (undocumented) ++#EL_FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. ++#EL_FEATURES += TIMER_CHECK # (undocumented) ++#EL_FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects + + + ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### +-#FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ +-#FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. +-#FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) +-#FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations +-#FEATURES += USE_BOOST +-#FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO +-#FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download +-#FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor +-#FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ ++#EL_FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ ++#EL_FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. ++#EL_FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) ++#EL_FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations ++#EL_FEATURES += USE_BOOST ++#EL_FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO ++#EL_FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download ++#EL_FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor ++#EL_FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ + + + +@@ -86,7 +97,3 @@ + #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include + #EXTRA_LIBS=-lz + #EXTRA_STATICLIBS=libs/zlib.a +- +-CC=gcc +-CXX=g++ +-LINK=gcc |