blob: 34272db26c35d5af3d41d6fff4bdb9e904164c0e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
# Copyright 1999-2012 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild,v 1.27 2012/04/06 19:23:15 tupone Exp $
EAPI=2
inherit eutils toolchain-funcs games
MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine"
HOMEPAGE="http://icculus.org/quake2/"
SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
qmax? ( http://icculus.org/quake2/files/maxpak.pak )
rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ppc sparc x86 ~x86-fbsd"
IUSE="aalib alsa cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl svga X xatrix"
UIDEPEND="aalib? ( media-libs/aalib )
alsa? ( media-libs/alsa-lib )
opengl? ( virtual/opengl )
svga? ( media-libs/svgalib )
sdl? ( media-libs/libsdl[audio,joystick?,video] )
X? (
x11-libs/libXxf86dga
x11-libs/libXxf86vm
)"
RDEPEND="${UIDEPEND}
cdinstall? ( games-fps/quake2-data )
demo? ( games-fps/quake2-demodata )"
DEPEND="${UIDEPEND}
X? ( x11-proto/xf86dgaproto )
rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )
xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )"
S=${WORKDIR}/${MY_P}
pkg_setup() {
games_pkg_setup
local alert_user
if ! use qmax && $( use opengl || use sdl ) ; then
einfo "The 'qmax' graphical improvements are recommended."
echo
alert_user=y
fi
if [[ -n "${alert_user}" ]] ; then
ebeep
epause
fi
}
src_prepare() {
# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
ln -s $(type -P echo) "${T}"/more
for g in rogue xatrix ; do
use ${g} || continue
mkdir -p src/${g}
pushd src/${g}
local shar=../../../${g}src320.shar
sed -i \
-e 's:^read ans:ans=yes :' ${shar} \
|| die "sed ${shar} failed"
echo ">>> Unpacking ${shar} to ${PWD}"
env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed"
popd
done
sed -i \
-e 's:jpeg_mem_src:_&:' \
src/ref_candygl/gl_image.c || die
sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die
# -amd64.patch # make sure this is still needed in future versions
epatch \
"${FILESDIR}"/${P}-amd64.patch \
"${FILESDIR}"/${P}-gentoo-paths.patch \
"${FILESDIR}"/${P}-ldflags.patch \
"${FILESDIR}"/${P}-no-asm-io.patch \
"${FILESDIR}"/${P}-gnusource.patch \
"${FILESDIR}"/${P}-x11_soft.patch \
"${FILESDIR}"/${P}-x11_mouse.patch \
"${FILESDIR}"/${P}-alsa.patch
if use xatrix ; then
epatch "${FILESDIR}/${P}"-gcc41.patch
fi
if use rogue ; then
cd src
epatch \
"${FILESDIR}"/0.16-rogue-nan.patch \
"${FILESDIR}"/0.16-rogue-armor.patch
fi
}
yesno() {
for f in "$@" ; do
if ! use $f ; then
echo NO
return 1
fi
done
echo YES
return 0
}
src_compile() {
# xatrix fails to build
# rogue fails to build
local libsuffix
for BUILD_QMAX in YES NO ; do
! use qmax && [[ ${BUILD_QMAX} == "YES" ]] && continue
[[ ${BUILD_QMAX} == "YES" ]] \
&& libsuffix=-qmax \
|| libsuffix=
make clean || die "cleaning failed"
emake -j1 build_release \
BUILD_SDLQUAKE2=$(yesno sdl) \
BUILD_SVGA=$(yesno svga) \
BUILD_X11=$(yesno X) \
BUILD_GLX=$(yesno opengl) \
BUILD_SDL=$(yesno sdl) \
BUILD_SDLGL=$(yesno sdl opengl) \
BUILD_CTFDLL=YES \
BUILD_XATRIX=$(yesno xatrix) \
BUILD_ROGUE=$(yesno rogue) \
BUILD_JOYSTICK=$(yesno joystick) \
BUILD_DEDICATED=$(yesno dedicated) \
BUILD_AA=$(yesno aalib) \
BUILD_QMAX=${BUILD_QMAX} \
HAVE_IPV6=$(yesno ipv6) \
BUILD_ARTS=NO \
BUILD_ALSA=$(yesno alsa) \
SDLDIR=/usr/lib \
DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \
OPT_CFLAGS="${CFLAGS}" \
CC="$(tc-getCC)" \
|| die "make failed"
# now we save the build dir ... except for the object files ...
rm release*/*/*.o
mv release* my-rel-${BUILD_QMAX}
cd my-rel-${BUILD_QMAX}
rm -rf ref_{gl,soft} ded game client ctf/*.o
mkdir baseq2
mv game*.so baseq2/
cd ..
done
}
src_install() {
local q2dir=$(games_get_libdir)/${PN}
local q2maxdir=$(games_get_libdir)/${PN}-qmax
dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
# regular q2 files
dodir "${q2dir}"
cp -rf my-rel-NO/* "${D}/${q2dir}"/
dogamesbin "${D}/${q2dir}"/quake2
rm "${D}/${q2dir}"/quake2
use dedicated \
&& dogamesbin "${D}/${q2dir}"/q2ded \
&& rm "${D}/${q2dir}"/q2ded
use sdl \
&& dogamesbin "${D}/${q2dir}"/sdlquake2 \
&& rm "${D}/${q2dir}"/sdlquake2
doicon "${FILESDIR}"/quake2.xpm
make_desktop_entry quake2 "Quake 2" quake2
# q2max files
if use qmax ; then
dodir "${q2maxdir}"
cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ || die
newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax || die
rm "${D}/${q2maxdir}"/quake2
use dedicated \
&& newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax \
&& rm "${D}/${q2maxdir}"/q2ded
use sdl \
&& newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
&& rm "${D}/${q2maxdir}"/sdlquake2
insinto "${q2maxdir}"/baseq2
doins "${DISTDIR}"/maxpak.pak || die
make_desktop_entry quake2-qmax Quake2-qmax quake2
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "Go read README-postinstall in /usr/share/doc/${PF}"
elog "right now! It's important - This install is just the engine, you still need"
elog "the data paks. Go read."
if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then
ewarn "To play the Quake 2 demo,"
ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag."
echo
fi
}
|