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authorConrad Kostecki <conikost@gentoo.org>2020-02-04 17:52:50 +0100
committerConrad Kostecki <conikost@gentoo.org>2020-02-04 18:48:26 +0100
commit7418eb01db411d157b7dd1b6190c92b9aaf6bfda (patch)
tree9c5c57044208f8c5175d5cc84125971353835895 /games-fps
parentdev-python/transitions: bump to version 0.7.2 (diff)
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games-fps/eduke32: bump to version 20200201.8603
Package-Manager: Portage-2.3.87, Repoman-2.3.20 Signed-off-by: Conrad Kostecki <conikost@gentoo.org>
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/eduke32/Manifest1
-rw-r--r--games-fps/eduke32/eduke32-20200201.8603.ebuild225
2 files changed, 226 insertions, 0 deletions
diff --git a/games-fps/eduke32/Manifest b/games-fps/eduke32/Manifest
index 408d0566ad19..5b8f5781e611 100644
--- a/games-fps/eduke32/Manifest
+++ b/games-fps/eduke32/Manifest
@@ -6,3 +6,4 @@ DIST duke3d_voxels-1.21.zip 2997999 BLAKE2B dcb3103a82b45cfcf906d00147a57fe47997
DIST duke3d_xxx-1.33.zip 26586453 BLAKE2B 7e3c46172d3db1b2eb49eb07f243a9ead4f260d6b1dcae9f8bd599b8e9ba3a19068032afeb4ec2cf61742b6216e3a06c24f2b7e8903f9636f9d00f4d57ada47f SHA512 4783d159610fc178e748446b7a5f9c13d90e1aca3cef34deb82e99655b7f4a254f1130e16dbcfad9013b95bc07161d5c5dccfcc552fbb7a88404b4b9cedbadbf
DIST eduke32_classic.png 5129 BLAKE2B 332ad44b7f6b4f51362387aa6870e7db54423ca5a1f0586cb5019322fb72317d8e88e0bbf46ac89b56290db7e2e4a8442179a6eb87a615fd741b5f00ce96a1c8 SHA512 b41dece8f1ddcadde3367a83f6029ffdc5805811b40380e270169684fb3b368258bd8caeb55623dadffb6fb9d72faf9a3d75907722623f4fac94a4347f8ce833
DIST eduke32_src_20191204-8360.tar.xz 15945040 BLAKE2B d9f422d97609f4999c6601e050a900f9042f23c7e0bdfb31d3426c7ede4daa6ba5bac2cb0cd63b0f3b4ed956167ab267ca750ced1f25914938e2aea6bea0ffb3 SHA512 b7d0c6522571f59fcc057af2680b3a7536bd6176aa946e72cc5a58763fb79c3ca718868fc7e3658b319901e09078e1b4e79d9e7fa94aca81aa616b943c644dc6
+DIST eduke32_src_20200201-8603.tar.xz 16390468 BLAKE2B 9112aeb7f5940f962c67c18b32a5a2b23053249468b415cf387bd789d311e0b5b412eea3b6197c8c425dc88e6292aa82ffe76eec222b1bff42a4d6f67e6dadb6 SHA512 a882c178201a21968ff86108ec0a393b40eb712e57d4fa172fea97ad2a6135fe970240395c985d7ebf68ce9794671ec0031a6651cb52c256c5123527122cded2
diff --git a/games-fps/eduke32/eduke32-20200201.8603.ebuild b/games-fps/eduke32/eduke32-20200201.8603.ebuild
new file mode 100644
index 000000000000..24c4a39ab661
--- /dev/null
+++ b/games-fps/eduke32/eduke32-20200201.8603.ebuild
@@ -0,0 +1,225 @@
+# Copyright 1999-2020 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+inherit desktop toolchain-funcs xdg-utils
+
+MY_BUILD="$(ver_cut 2)"
+MY_DATE="$(ver_cut 1)"
+MY_PV_HRP="5.4"
+MY_PV_OFFENSIVE_XXX="1.33"
+MY_PV_OPL="2.01"
+MY_PV_PSX="1.11"
+MY_PV_SC55="4.02"
+MY_PV_VOXELS="1.21"
+
+DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D"
+HOMEPAGE="http://www.eduke32.com/"
+SRC_URI="
+ https://dukeworld.com/eduke32/synthesis/${MY_DATE}-${MY_BUILD}/${PN}_src_${MY_DATE}-${MY_BUILD}.tar.xz
+ https://www.eduke32.com/images/eduke32_classic.png
+ hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip )
+ offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
+ opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip )
+ psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip )
+ sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip )
+ voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip )
+"
+
+LICENSE="BUILDLIC GPL-2 HRP"
+SLOT="0"
+KEYWORDS="~amd64 ~hppa ~x86"
+IUSE="cdinstall demo flac fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools vorbis voxels vpx xmp"
+REQUIRED_USE="
+ cdinstall? ( !demo )
+ demo? ( !cdinstall )
+ hrp? ( ^^ ( demo cdinstall )
+ !voxels )
+ offensive? ( ^^ ( demo cdinstall ) )
+ opl? ( ^^ ( demo cdinstall )
+ !sc-55 )
+ psx? ( ^^ ( demo cdinstall ) )
+ sc-55? ( ^^ ( demo cdinstall )
+ !opl )
+ voxels? ( !hrp )
+ vpx? ( opengl )
+"
+
+# There are no tests,
+# instead it tries to build a test game, which does not compile
+RESTRICT="bindist test"
+
+S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}"
+
+RDEPEND="
+ media-libs/libsdl2[joystick,opengl?,sound,video]
+ media-libs/sdl2-mixer[flac?,fluidsynth?,midi,timidity?,vorbis?]
+ sys-libs/zlib
+ flac? ( media-libs/flac )
+ gtk? ( x11-libs/gtk+:2 )
+ opengl? (
+ virtual/glu
+ virtual/opengl
+ )
+ png? ( media-libs/libpng:0= )
+ vpx? ( media-libs/libvpx:= )
+ vorbis? (
+ media-libs/libogg
+ media-libs/libvorbis
+ )
+ xmp? ( media-libs/exempi:2= )
+"
+
+DEPEND="
+ ${RDEPEND}
+ cdinstall? ( games-fps/duke3d-data )
+ demo? ( games-fps/duke3d-demodata )
+ timidity? ( media-sound/timidity++ )
+"
+
+BDEPEND="
+ app-arch/unzip
+ x86? ( dev-lang/nasm )
+"
+
+PATCHES=(
+ "${FILESDIR}/${PN}-20190419.7615-wad2map-buildfix.patch"
+ "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
+ "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
+)
+
+src_unpack() {
+ # Extract only the eduke32 archive
+ unpack ${PN}_src_${MY_DATE}-${MY_BUILD}.tar.xz
+
+ # Unpack only the documentation
+ if use hrp; then
+ unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die
+ fi
+ if use offensive; then
+ unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die
+ fi
+ if use opl; then
+ unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die
+ mv readme.txt opl_readme.txt || die
+ fi
+ if use sc-55; then
+ unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die
+ fi
+ if use voxels; then
+ unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die
+ fi
+}
+
+src_compile() {
+ local myemakeopts=(
+ ALLOCACHE_AS_MALLOC=0
+ AS=$(tc-getAS)
+ CC=$(tc-getCC)
+ CXX=$(tc-getCXX)
+ CLANG=0
+ CPLUSPLUS=1
+ CUSTOMOPT=""
+ DEBUGANYWAY=0
+ F_JUMP_TABLES=""
+ FORCEDEBUG=0
+ HAVE_FLAC=$(usex flac 1 0)
+ HAVE_GTK2=$(usex gtk 1 0)
+ HAVE_VORBIS=$(usex vorbis 1 0)
+ HAVE_XMP=$(usex xmp 1 0)
+ LINKED_GTK=$(usex gtk 1 0)
+ LTO=1
+ LUNATIC=0
+ KRANDDEBUG=0
+ MEMMAP=0
+ MIXERTYPE=SDL
+ NETCODE=$(usex server 1 0)
+ NOASM=0
+ OPTLEVEL=0
+ OPTOPT=""
+ PACKAGE_REPOSITORY=1
+ POLYMER=$(usex opengl 1 0)
+ PRETTY_OUTPUT=0
+ PROFILER=0
+ RELEASE=1
+ RENDERTYPE=SDL
+ SDL_TARGET=2
+ SIMPLE_MENU=0
+ STRIP=""
+ TANDALONE=0
+ STARTUP_WINDOW=$(usex gtk 1 0)
+ USE_OPENGL=$(usex opengl 1 0)
+ USE_LIBVPX=$(usex vpx 1 0)
+ USE_LIBPNG=$(usex png 1 0)
+ USE_LUAJIT_2_1=0
+ WITHOUT_GTK=$(usex gtk 0 1)
+ )
+
+ emake "${myemakeopts[@]}"
+
+ if use tools; then
+ emake utils "${myemakeopts[@]}"
+ fi
+}
+
+src_install() {
+ dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
+
+ if use tools; then
+ local tools=(
+ arttool
+ bsuite
+ cacheinfo
+ generateicon
+ givedepth
+ ivfrate
+ kextract
+ kgroup
+ kmd2tool
+ makesdlkeytrans
+ map2stl
+ md2tool
+ mkpalette
+ transpal
+ unpackssi
+ wad2art
+ wad2map
+ )
+
+ dobin "${tools[@]}"
+ fi
+
+ keepdir /usr/share/games/eduke32
+ insinto /usr/share/games/eduke32
+
+ use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
+ use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
+ use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
+ use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
+ use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
+ use sdk && doins -r package/sdk
+ use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
+
+ newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
+
+ make_desktop_entry eduke32-bin EDuke32 eduke32 Game
+ make_desktop_entry mapster32 Mapster32 eduke32 Game
+
+ local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt source/duke3d/src/lunatic/doc/*.txt )
+ use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt )
+ use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
+ use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
+ use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
+ use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
+
+ einstalldocs
+}
+
+pkg_postinst() {
+ xdg_icon_cache_update
+}
+
+pkg_postrm() {
+ xdg_icon_cache_update
+}