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author | Michael Sterrett <mr_bones_@gentoo.org> | 2016-01-12 15:20:17 -0500 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2016-01-12 15:51:11 -0500 |
commit | 7c6ca1960b7c781a42b20062ff665ddadf14c9b8 (patch) | |
tree | 8deef26126945dd87f93621a0db2083031dba804 /games-fps | |
parent | games-fps/ut2003-bonuspack-epic: EAPI=5 (diff) | |
download | gentoo-7c6ca1960b7c781a42b20062ff665ddadf14c9b8.tar.gz gentoo-7c6ca1960b7c781a42b20062ff665ddadf14c9b8.tar.bz2 gentoo-7c6ca1960b7c781a42b20062ff665ddadf14c9b8.zip |
games-fps/ut2003-data: EAPI=5
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-fps')
-rw-r--r-- | games-fps/ut2003-data/ut2003-data-2107.ebuild | 57 |
1 files changed, 25 insertions, 32 deletions
diff --git a/games-fps/ut2003-data/ut2003-data-2107.ebuild b/games-fps/ut2003-data/ut2003-data-2107.ebuild index 78f5c14fb283..0e600f5f2195 100644 --- a/games-fps/ut2003-data/ut2003-data-2107.ebuild +++ b/games-fps/ut2003-data/ut2003-data-2107.ebuild @@ -2,6 +2,7 @@ # Distributed under the terms of the GNU General Public License v2 # $Id$ +EAPI=5 inherit eutils unpacker cdrom games DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 Game of the Year multi-player first-person shooter" @@ -31,56 +32,49 @@ pkg_setup() { src_unpack() { cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \ Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe - unzip "${DISTDIR}"/UT2003CrashFix.zip \ - || die "unpacking crash-fix" + unzip "${DISTDIR}"/UT2003CrashFix.zip || die } src_install() { insinto "${dir}" # Disk 1 einfo "Copying files from Disk 1..." - doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} || die "copying files" + doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} insinto "${dir}"/System - doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} || die "copying files" + doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} insinto "${dir}"/Benchmark/Stuff - doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* || die "copying benchmark files" + doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* cdrom_load_next_cd # Disk 2 insinto "${dir}" einfo "Copying files from Disk 2..." - doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} \ - || die "copying files" + doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} cdrom_load_next_cd # Disk 3 einfo "Copying files from Disk 3..." - doins -r "${CDROM_ROOT}"/Sounds || die "copying files" + doins -r "${CDROM_ROOT}"/Sounds # TODO: move this to src_unpack, where it belongs - unpack_makeself "${CDROM_ROOT}"/linux_installer.sh \ - || die "unpacking linux installer" - tar xf "${S}"/ut2003lnxbins.tar \ - || die "unpacking original binaries/libraries" + unpack_makeself "${CDROM_ROOT}"/linux_installer.sh || die + tar xf "${S}"/ut2003lnxbins.tar || die # create empty files in Benchmark for j in {CSVs,Logs,Results} ; do - mkdir -p "${Ddir}"/Benchmark/${j} || die "creating folders" - touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files" + mkdir -p "${Ddir}"/Benchmark/${j} || die + touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die done # Cleaning up our installation - rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini \ - || die "deleting ini files" - rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die "deleting files that have been patched" - rm -rf "${Ddir}"/Web/ServerAdmin || die "deleting server admin web pages" - rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die "removing files that will be coming from the patch" - rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die "removing patched files" - rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die "patch files removal" - rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt \ - || die "removing unused files" - rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 \ - || die "cleanup" + rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini || die + rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die + rm -rf "${Ddir}"/Web/ServerAdmin || die + rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die + rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die + rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die + rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt || die + rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 || die # install extra help files insinto "${dir}"/Help @@ -95,13 +89,12 @@ src_install() { doins "${S}"/eula/License.int # copying extra/updater - doins -r "${S}"/{extras,updater} || die "copying extras/updater" - rm -f "${Ddir}"/updater/update || die "removing update" + doins -r "${S}"/{extras,updater} + rm -f "${Ddir}"/updater/update || die # copy libraries exeinto "${dir}"/System - doexe "${S}"/System/libSDL-1.2.so.0 \ - || die "copying libSDL" + doexe "${S}"/System/libSDL-1.2.so.0 || die # uncompressing files einfo "Uncompressing files... this may take a while..." @@ -131,13 +124,13 @@ q EOT # Here we apply fix for bug #54726 - dosed "s:UplinkToGamespy=True:UplinkToGamespy=False:" \ - "${dir}"/System/Default.ini + sed -i -e "s:UplinkToGamespy=True:UplinkToGamespy=False:" \ + "${Ddir}"/System/Default.ini || die # now, since these files are coming off a cd, the times/sizes/md5sums wont # be different ... that means portage will try to unmerge some files (!) # we run touch on ${D} so as to make sure portage doesnt do any such thing - find "${Ddir}" -exec touch '{}' \; + find "${Ddir}" -exec touch '{}' + || die prepgamesdirs } |