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author | Luis Ressel <aranea@aixah.de> | 2015-12-26 01:18:44 +0100 |
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committer | Luis Ressel <aranea@aixah.de> | 2015-12-30 01:20:35 +0100 |
commit | 9d33d1d4b8e9578da5466ab11e9b162b80c357c4 (patch) | |
tree | b3acf034277a41586044c0ceaedc2309f3f9bc72 /games-roguelike/nethack/files | |
parent | Restricting tests, they have been broken for a long time. Bug 566700 (diff) | |
download | gentoo-9d33d1d4b8e9578da5466ab11e9b162b80c357c4.tar.gz gentoo-9d33d1d4b8e9578da5466ab11e9b162b80c357c4.tar.bz2 gentoo-9d33d1d4b8e9578da5466ab11e9b162b80c357c4.zip |
games-roguelike/nethack: Bump to 3.6.0
Thorough ebuild rewrite.
Gentoo-Bug: 567762
Diffstat (limited to 'games-roguelike/nethack/files')
3 files changed, 152 insertions, 0 deletions
diff --git a/games-roguelike/nethack/files/nethack-3.6.0-hint-tty b/games-roguelike/nethack/files/nethack-3.6.0-hint-tty new file mode 100644 index 000000000000..3c250e7e719c --- /dev/null +++ b/games-roguelike/nethack/files/nethack-3.6.0-hint-tty @@ -0,0 +1,19 @@ +#-PRE + +LINK=$(CC) + +WINSRC = $(WINTTYSRC) +WINOBJ = $(WINTTYOBJ) +WINLIB = $(WINTTYLIB) + +GAMEPERM = 02755 +VARDIRPERM = 0770 +VARFILEPERM = 0660 +CHOWN = true +CHGRP = true + + +#-POST + +# needed for external pager, bug #57410 +DATNODLB = $(VARDATND) license $(DATHELP) diff --git a/games-roguelike/nethack/files/nethack-3.6.0-hint-x11 b/games-roguelike/nethack/files/nethack-3.6.0-hint-x11 new file mode 100644 index 000000000000..d0d1a8d4cd42 --- /dev/null +++ b/games-roguelike/nethack/files/nethack-3.6.0-hint-x11 @@ -0,0 +1,23 @@ +#-PRE + +LINK=$(CC) + +VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm + +WINSRC = $(WINTTYSRC) $(WINX11SRC) +WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) +WINLIB = $(WINTTYLIB) $(WINX11LIB) + +GAMEPERM = 02755 +VARDIRPERM = 0770 +VARFILEPERM = 0660 +CHOWN = true +CHGRP = true + + +#-POST + +# needed for external pager, bug #57410 +DATNODLB = $(VARDATND) license $(DATHELP) + +WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm diff --git a/games-roguelike/nethack/files/nethack-3.6.0-recover.patch b/games-roguelike/nethack/files/nethack-3.6.0-recover.patch new file mode 100644 index 000000000000..c7e8ab3dca08 --- /dev/null +++ b/games-roguelike/nethack/files/nethack-3.6.0-recover.patch @@ -0,0 +1,110 @@ +From c15cf56e61c908ce756d698a8afa3064030761b3 Mon Sep 17 00:00:00 2001 +From: Luis Ressel <aranea@aixah.de> +Date: Fri, 18 Dec 2015 23:16:56 +0100 +Subject: [PATCH] doc: Rename recover to recover-nethack + +--- + doc/recover.6 | 30 +++++++++++++++--------------- + 1 file changed, 15 insertions(+), 15 deletions(-) + +diff --git a/doc/recover.6 b/doc/recover.6 +index 4c9f509..edd05e3 100644 +--- a/doc/recover.6 ++++ b/doc/recover.6 +@@ -1,10 +1,10 @@ +-.TH RECOVER 6 "9 January 1993" ++.TH RECOVER-NETHACK 6 "9 January 1993" + .\" NetHack 3.6 recover.6 $NHDT-Date: 1432512786 2015/05/25 00:13:06 $ $NHDT-Branch: master $:$NHDT-Revision: 1.6 $ + .UC 4 + .SH NAME +-recover \- recover a NetHack game interrupted by disaster ++recover-nethack \- recover a NetHack game interrupted by disaster + .SH SYNOPSIS +-.B recover ++.B recover-nethack + [ + .B \-d + .I directory +@@ -22,7 +22,7 @@ so such games can be recovered at the point of the last level change. + The + .I base + options tell +-.I recover ++.I recover-nethack + which files to process. + Each base option specifies recovery of a separate game. + .PP +@@ -72,47 +72,47 @@ by a user number to avoid conflicts, + or "xlock" if the number of concurrent players is being limited. + It may be necessary to look in the playground to find the correct + base name of the interrupted game. +-.I recover ++.I recover-nethack + will transform these level files into a save file of the same name as + .I nethack + would have used. + .PP + Since +-.I recover ++.I recover-nethack + must be able to read and delete files from the playground + and create files in the save directory, + it has interesting interactions with game security. + Giving ordinary players access to +-.I recover ++.I recover-nethack + through setuid or setgid is tantamount to leaving the playground + world-writable, + with respect to both cheating and messing up other players. + For a single-user system, this of course does not change anything, + so some of the microcomputer ports install +-.I recover ++.I recover-nethack + by default. + .PP + For a multi-user system, + the game administrator may want to arrange for all .0 files in the +-playground to be fed to recover when the host machine boots, ++playground to be fed to recover-nethack when the host machine boots, + and handle game crashes individually. + If the user population is sufficiently trustworthy, +-.I recover ++.I recover-nethack + can be installed with the same permissions the + .I nethack + executable has. + In either case, +-.I recover ++.I recover-nethack + is easily compiled from the distribution utility directory. + .SH NOTES + .PP + Like + .I nethack + itself, +-.I recover ++.I recover-nethack + will overwrite existing savefiles of the same name. + Savefiles created by +-.I recover ++.I recover-nethack + are uncompressed; + they may be compressed afterwards if desired, + but even a compression-using +@@ -122,11 +122,11 @@ will find them in the uncompressed form. + nethack(6) + .SH BUGS + .PP +-.I recover ++.I recover-nethack + makes no attempt to find out if a base name specifies a game in progress. + If multiple machines share a playground, this would be impossible to + determine. + .PP +-.I recover ++.I recover-nethack + should be taught to use the nethack playground locking mechanism to + avoid conflicts. +-- +2.6.4 + |