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-rw-r--r--games-fps/blackshades/files/blackshades-freealut.patch11
-rw-r--r--games-fps/blackshades/files/blackshades-gcc42.patch35
2 files changed, 0 insertions, 46 deletions
diff --git a/games-fps/blackshades/files/blackshades-freealut.patch b/games-fps/blackshades/files/blackshades-freealut.patch
deleted file mode 100644
index 4c0324fa3b06..000000000000
--- a/games-fps/blackshades/files/blackshades-freealut.patch
+++ /dev/null
@@ -1,11 +0,0 @@
---- Makefile
-+++ Makefile
-@@ -8,7 +8,7 @@
-
- CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h
- CXXFLAGS := $(CFLAGS)
--LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework QuickTime
-+LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework QuickTime
-
- # Don't want ogg?
- #CFLAGS += -DNOOGG
diff --git a/games-fps/blackshades/files/blackshades-gcc42.patch b/games-fps/blackshades/files/blackshades-gcc42.patch
deleted file mode 100644
index fecf8f67d82c..000000000000
--- a/games-fps/blackshades/files/blackshades-gcc42.patch
+++ /dev/null
@@ -1,35 +0,0 @@
---- Source/GameDraw.cpp
-+++ Source/GameDraw.cpp
-@@ -36,7 +36,7 @@
-
- /*********************> DrawGLScene() <*****/
-
--int Game::DrawGLScene(GLvoid)
-+int Game::DrawGLScene(void)
-
- {
-
---- Source/Game.h
-+++ Source/Game.h
-@@ -75,8 +75,8 @@
-
- //GL functions
- GLvoid ReSizeGLScene(float fov, float near);
-- int DrawGLScene(GLvoid);
-- int InitGL(GLvoid);
-+ int DrawGLScene(void);
-+ int InitGL(void);
- void LoadingScreen(float percent);
-
- //Game Functions
---- Source/GameInitDispose.cpp
-+++ Source/GameInitDispose.cpp
-@@ -3913,7 +3913,7 @@
-
-
-
--int Game::InitGL(GLvoid)
-+int Game::InitGL(void)
-
- {
-