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Diffstat (limited to 'x11-misc/xplanet/files/xplanet-1.3.0-giflib.patch')
-rw-r--r--x11-misc/xplanet/files/xplanet-1.3.0-giflib.patch741
1 files changed, 741 insertions, 0 deletions
diff --git a/x11-misc/xplanet/files/xplanet-1.3.0-giflib.patch b/x11-misc/xplanet/files/xplanet-1.3.0-giflib.patch
new file mode 100644
index 000000000000..193719ea2a3d
--- /dev/null
+++ b/x11-misc/xplanet/files/xplanet-1.3.0-giflib.patch
@@ -0,0 +1,741 @@
+Fixes from upstream SVN, to support giflib-4.2 and giflib-5.
+
+Index: src/libimage/gif.c
+===================================================================
+--- src/libimage/gif.c (revision 184)
++++ src/libimage/gif.c (revision 186)
+@@ -20,222 +20,581 @@
+
+ #include <stdio.h>
+ #include <stdlib.h>
++#include <string.h>
+
+ #include <gif_lib.h>
+
+ /*
+- A lot of this is based on the gif2rgb and rgb2gif codes in the libungif
+- distribution.
++ Based on the gif2rgb and rgb2gif codes in the libgif distribution.
+ */
+
+ int
+ read_gif(const char *filename, int *width, int *height, unsigned char **rgb)
+ {
+- int interlace_offset[] = { 0, 4, 2, 1 };
+- int interlace_jump[] = { 8, 8, 4, 2 };
+- GifColorType *colormap;
+- GifFileType *infile;
+- GifRecordType record_type;
+- GifRowType *buffer = NULL;
++ int BackGround = 0;
++ /* The way Interlaced image should be read - offsets and
++ jumps... */
++ int InterlacedOffset[] = { 0, 4, 2, 1 };
++ int InterlacedJumps[] = { 8, 8, 4, 2 };
++ ColorMapObject *ColorMap;
+
+- int i, j;
+- int color_index;
+- unsigned char *ptr = NULL;
++ int i, j, Size, Row, Col, Width, Height, ExtCode, Count;
++ GifRecordType RecordType;
++ GifByteType *Extension;
++ GifRowType *ScreenBuffer;
+
+- infile = DGifOpenFileName(filename);
++ GifRowType GifRow;
++ GifColorType *ColorMapEntry;
++ unsigned char *BufferP;
+
+- if (infile == NULL)
++ GifFileType *GifFile;
++#if GIFLIB_MAJOR >= 5
++ GifFile = DGifOpenFileName(filename, NULL);
++#else
++ GifFile = DGifOpenFileName(filename);
++#endif
++ if (GifFile == NULL) {
++ fprintf(stderr, "Can't open GIF file %s\n", filename);
++ return(0);
++ }
++ /* (Following comment was probably written on a 286 running under DOS.) */
++ /* Allocate the screen as vector of column of rows. We can't allocate the*/
++ /* whole screen at once, as this broken minded CPU can allocate up to */
++ /* 64k at a time and our image can be bigger than that: */
++ /* Note this screen is device independent - it's the screen defined by */
++ /* the GIF file parameters. */
++ if ((ScreenBuffer = (GifRowType *)
++ malloc(GifFile->SHeight * sizeof(GifRowType))) == NULL)
+ {
+- PrintGifError();
+- return(0);
++ fprintf(stderr, "Failed to allocate memory required, aborted.");
++ return(0);
+ }
+
+- do
++ Size = GifFile->SWidth * sizeof(GifPixelType);/* Size in bytes one row.*/
++ if ((ScreenBuffer[0] = (GifRowType) malloc(Size)) == NULL) /* First row. */
+ {
+- if (DGifGetRecordType(infile, &record_type) == GIF_ERROR)
+- {
+- PrintGifError();
+- return(0);
++ fprintf(stderr, "Failed to allocate memory required, aborted.");
++ return(0);
++ }
++
++ for (i = 0; i < GifFile->SWidth; i++) /* Set its color to BackGround. */
++ ScreenBuffer[0][i] = GifFile->SBackGroundColor;
++ for (i = 1; i < GifFile->SHeight; i++) {
++ /* Allocate the other rows, and set their color to background too: */
++ if ((ScreenBuffer[i] = (GifRowType) malloc(Size)) == NULL)
++ {
++ fprintf(stderr, "Failed to allocate memory required, aborted.\n");
++ return(0);
++ }
++
++ memcpy(ScreenBuffer[i], ScreenBuffer[0], Size);
++ }
++
++ /* Scan the content of the GIF file and load the image(s) in: */
++ do {
++ if (DGifGetRecordType(GifFile, &RecordType) == GIF_ERROR) {
++ fprintf(stderr, "Can't read GIF file\n");
++ return(0);
++ }
++ switch (RecordType) {
++ case IMAGE_DESC_RECORD_TYPE:
++ if (DGifGetImageDesc(GifFile) == GIF_ERROR) {
++ return(0);
++ }
++ Row = GifFile->Image.Top; /* Image Position relative to Screen. */
++ Col = GifFile->Image.Left;
++ Width = GifFile->Image.Width;
++ Height = GifFile->Image.Height;
++ if (GifFile->Image.Left + GifFile->Image.Width > GifFile->SWidth ||
++ GifFile->Image.Top + GifFile->Image.Height > GifFile->SHeight) {
++ return(0);
++ }
++ if (GifFile->Image.Interlace) {
++ /* Need to perform 4 passes on the images: */
++ for (Count = i = 0; i < 4; i++)
++ for (j = Row + InterlacedOffset[i]; j < Row + Height;
++ j += InterlacedJumps[i]) {
++ if (DGifGetLine(GifFile, &ScreenBuffer[j][Col],
++ Width) == GIF_ERROR) {
++ return(0);
++ }
++ }
++ }
++ else {
++ for (i = 0; i < Height; i++) {
++ if (DGifGetLine(GifFile, &ScreenBuffer[Row++][Col],
++ Width) == GIF_ERROR) {
++ return(0);
++ }
++ }
++ }
++ break;
++ case EXTENSION_RECORD_TYPE:
++ /* Skip any extension blocks in file: */
++ if (DGifGetExtension(GifFile, &ExtCode, &Extension) == GIF_ERROR) {
++ return(0);
++ }
++ while (Extension != NULL) {
++ if (DGifGetExtensionNext(GifFile, &Extension) == GIF_ERROR) {
++ return(0);
++ }
++ }
++ break;
++ case TERMINATE_RECORD_TYPE:
++ break;
++ default: /* Should be traps by DGifGetRecordType. */
++ break;
++ }
++ } while (RecordType != TERMINATE_RECORD_TYPE);
++
++ /* Lets dump it - set the global variables required and do it: */
++ BackGround = GifFile->SBackGroundColor;
++ ColorMap = (GifFile->Image.ColorMap
++ ? GifFile->Image.ColorMap
++ : GifFile->SColorMap);
++ if (ColorMap == NULL) {
++ fprintf(stderr, "Gif Image does not have a colormap\n");
++ return(0);
++ }
++
++ *width = GifFile->SWidth;
++ *height = GifFile->SHeight;
++
++ rgb[0] = malloc(3 * *width * *height);
++ if (rgb[0] == NULL)
++ {
++ fprintf(stderr, "Can't allocate memory for GIF file.\n");
++ return(0);
++ }
++
++ BufferP = rgb[0];
++
++ for (i = 0; i < *height; i++) {
++ GifRow = ScreenBuffer[i];
++ for (j = 0; j < *width; j++) {
++ ColorMapEntry = &ColorMap->Colors[GifRow[j]];
++ *BufferP++ = ColorMapEntry->Red;
++ *BufferP++ = ColorMapEntry->Green;
++ *BufferP++ = ColorMapEntry->Blue;
++ }
++ }
++
++ if (DGifCloseFile(GifFile) == GIF_ERROR) {
++ return(0);
++ }
++
++ return(1);
++}
++
++/* Make some variables global, so we could access them faster: */
++static int
++ ExpNumOfColors = 8,
++ ColorMapSize = 256;
++
++/******************************************************************************
++ * Code to quantize high resolution image into lower one. You may want to
++ * peek into the following article this code is based on:
++ * "Color Image Quantization for frame buffer Display", by Paul Heckbert
++ * SIGGRAPH 1982 page 297-307.
++ ******************************************************************************
++ * History:
++ * 5 Jan 90 - Version 1.0 by Gershon Elber.
++ *****************************************************************************/
++
++#define ABS(x) ((x) > 0 ? (x) : (-(x)))
++
++#define COLOR_ARRAY_SIZE 32768
++#define BITS_PER_PRIM_COLOR 5
++#define MAX_PRIM_COLOR 0x1f
++
++static int SortRGBAxis;
++
++typedef struct QuantizedColorType {
++ GifByteType RGB[3];
++ GifByteType NewColorIndex;
++ long Count;
++ struct QuantizedColorType *Pnext;
++} QuantizedColorType;
++
++typedef struct NewColorMapType {
++ GifByteType RGBMin[3], RGBWidth[3];
++ unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
++ unsigned long Count; /* Total number of pixels in all the entries */
++ QuantizedColorType *QuantizedColors;
++} NewColorMapType;
++
++static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
++ unsigned int ColorMapSize,
++ unsigned int *NewColorMapSize);
++static int SortCmpRtn(const void *Entry1, const void *Entry2);
++
++/******************************************************************************
++ * Quantize high resolution image into lower one. Input image consists of a
++ * 2D array for each of the RGB colors with size Width by Height. There is no
++ * Color map for the input. Output is a quantized image with 2D array of
++ * indexes into the output color map.
++ * Note input image can be 24 bits at the most (8 for red/green/blue) and
++ * the output has 256 colors at the most (256 entries in the color map.).
++ * ColorMapSize specifies size of color map up to 256 and will be updated to
++ * real size before returning.
++ * Also non of the parameter are allocated by this routine.
++ * This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
++ ******************************************************************************/
++static int
++QuantizeBuffer(unsigned int Width,
++ unsigned int Height,
++ int *ColorMapSize,
++ GifByteType * RedInput,
++ GifByteType * GreenInput,
++ GifByteType * BlueInput,
++ GifByteType * OutputBuffer,
++ GifColorType * OutputColorMap) {
++
++ unsigned int Index, NumOfEntries;
++ int i, j, MaxRGBError[3];
++ unsigned int NewColorMapSize;
++ long Red, Green, Blue;
++ NewColorMapType NewColorSubdiv[256];
++ QuantizedColorType *ColorArrayEntries, *QuantizedColor;
++
++ ColorArrayEntries = (QuantizedColorType *)malloc(
++ sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
++ if (ColorArrayEntries == NULL) {
++ return GIF_ERROR;
++ }
++
++ for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
++ ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
++ ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
++ MAX_PRIM_COLOR;
++ ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
++ ColorArrayEntries[i].Count = 0;
++ }
++
++ /* Sample the colors and their distribution: */
++ for (i = 0; i < (int)(Width * Height); i++) {
++ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++ (2 * BITS_PER_PRIM_COLOR)) +
++ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++ BITS_PER_PRIM_COLOR) +
++ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
++ ColorArrayEntries[Index].Count++;
++ }
++
++ /* Put all the colors in the first entry of the color map, and call the
++ * recursive subdivision process. */
++ for (i = 0; i < 256; i++) {
++ NewColorSubdiv[i].QuantizedColors = NULL;
++ NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
++ for (j = 0; j < 3; j++) {
++ NewColorSubdiv[i].RGBMin[j] = 0;
++ NewColorSubdiv[i].RGBWidth[j] = 255;
+ }
++ }
+
+- switch (record_type)
+- {
+- case IMAGE_DESC_RECORD_TYPE:
+- if (DGifGetImageDesc(infile) == GIF_ERROR)
+- {
+- PrintGifError();
+- return(0);
++ /* Find the non empty entries in the color table and chain them: */
++ for (i = 0; i < COLOR_ARRAY_SIZE; i++)
++ if (ColorArrayEntries[i].Count > 0)
++ break;
++ QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
++ NumOfEntries = 1;
++ while (++i < COLOR_ARRAY_SIZE)
++ if (ColorArrayEntries[i].Count > 0) {
++ QuantizedColor->Pnext = &ColorArrayEntries[i];
++ QuantizedColor = &ColorArrayEntries[i];
++ NumOfEntries++;
++ }
++ QuantizedColor->Pnext = NULL;
++
++ NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
++ NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
++ NewColorMapSize = 1;
++ if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
++ GIF_OK) {
++ free((char *)ColorArrayEntries);
++ return GIF_ERROR;
++ }
++ if (NewColorMapSize < *ColorMapSize) {
++ /* And clear rest of color map: */
++ for (i = NewColorMapSize; i < *ColorMapSize; i++)
++ OutputColorMap[i].Red = OutputColorMap[i].Green =
++ OutputColorMap[i].Blue = 0;
++ }
++
++ /* Average the colors in each entry to be the color to be used in the
++ * output color map, and plug it into the output color map itself. */
++ for (i = 0; i < NewColorMapSize; i++) {
++ if ((j = NewColorSubdiv[i].NumEntries) > 0) {
++ QuantizedColor = NewColorSubdiv[i].QuantizedColors;
++ Red = Green = Blue = 0;
++ while (QuantizedColor) {
++ QuantizedColor->NewColorIndex = i;
++ Red += QuantizedColor->RGB[0];
++ Green += QuantizedColor->RGB[1];
++ Blue += QuantizedColor->RGB[2];
++ QuantizedColor = QuantizedColor->Pnext;
+ }
++ OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
++ OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
++ OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
++ } else
++ fprintf(stderr,
++ "Null entry in quantized color map - that's weird.\n");
++ }
+
+- *width = infile->Image.Width;
+- *height = infile->Image.Height;
++ /* Finally scan the input buffer again and put the mapped index in the
++ * output buffer. */
++ MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
++ for (i = 0; i < (int)(Width * Height); i++) {
++ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++ (2 * BITS_PER_PRIM_COLOR)) +
++ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++ BITS_PER_PRIM_COLOR) +
++ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
++ Index = ColorArrayEntries[Index].NewColorIndex;
++ OutputBuffer[i] = Index;
++ if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
++ MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
++ if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
++ MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
++ if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
++ MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
++ }
+
+- buffer = malloc(*height * sizeof(GifRowType *));
+- if (buffer == NULL)
+- {
+- fprintf(stderr, "Can't allocate memory for GIF file.\n");
+- return(0);
+- }
+-
+- for (i = 0; i < *height; i++)
+- {
+- buffer[i] = malloc(*width * sizeof(GifPixelType));
+- if (buffer[i] == NULL)
+- {
+- fprintf(stderr, "Can't allocate memory for GIF line.\n");
+- return(0);
++ free((char *)ColorArrayEntries);
++
++ *ColorMapSize = NewColorMapSize;
++
++ return GIF_OK;
++}
++
++/******************************************************************************
++ * Routine to subdivide the RGB space recursively using median cut in each
++ * axes alternatingly until ColorMapSize different cubes exists.
++ * The biggest cube in one dimension is subdivide unless it has only one entry.
++ * Returns GIF_ERROR if failed, otherwise GIF_OK.
++ ******************************************************************************/
++static int
++SubdivColorMap(NewColorMapType * NewColorSubdiv,
++ unsigned int ColorMapSize,
++ unsigned int *NewColorMapSize) {
++
++ int MaxSize;
++ unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
++ long Sum, Count;
++ QuantizedColorType *QuantizedColor, **SortArray;
++
++ while (ColorMapSize > *NewColorMapSize) {
++ /* Find candidate for subdivision: */
++ MaxSize = -1;
++ for (i = 0; i < *NewColorMapSize; i++) {
++ for (j = 0; j < 3; j++) {
++ if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
++ (NewColorSubdiv[i].NumEntries > 1)) {
++ MaxSize = NewColorSubdiv[i].RGBWidth[j];
++ Index = i;
++ SortRGBAxis = j;
+ }
+ }
+-
+- if (infile->Image.Interlace)
+- {
+- for (i = 0; i < 4; i++)
+- for (j = interlace_offset[i]; j < *height;
+- j += interlace_jump[i])
+- DGifGetLine(infile, buffer[j], *width);
+- }
+- else
+- {
+- for (i = 0; i < *height; i++)
+- DGifGetLine(infile, buffer[i], *width);
+- }
+- break;
+- case EXTENSION_RECORD_TYPE:
+- {
+- /* Skip extension blocks */
+- int ext_code;
+- GifByteType *ext;
+- if (DGifGetExtension(infile, &ext_code, &ext) == GIF_ERROR)
+- {
+- PrintGifError();
+- return(0);
+- }
+- while (ext != NULL)
+- {
+- if (DGifGetExtensionNext(infile, &ext) == GIF_ERROR)
+- {
+- PrintGifError();
+- return(0);
+- }
+- }
+ }
+- break;
+- case TERMINATE_RECORD_TYPE:
+- break;
+- default:
+- fprintf(stderr, "unknown record type in GIF file\n");
+- break;
+- }
+- } while (record_type != TERMINATE_RECORD_TYPE);
+
+- colormap = (infile->Image.ColorMap ? infile->Image.ColorMap->Colors
+- : infile->SColorMap->Colors);
++ if (MaxSize == -1)
++ return GIF_OK;
+
+- rgb[0] = malloc(3 * *width * *height);
+- if (rgb[0] == NULL)
+- {
+- fprintf(stderr, "Can't allocate memory for GIF file.\n");
+- return(0);
+- }
++ /* Split the entry Index into two along the axis SortRGBAxis: */
+
+- ptr = rgb[0];
++ /* Sort all elements in that entry along the given axis and split at
++ * the median. */
++ SortArray = (QuantizedColorType **)malloc(
++ sizeof(QuantizedColorType *) *
++ NewColorSubdiv[Index].NumEntries);
++ if (SortArray == NULL)
++ return GIF_ERROR;
++ for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
++ j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
++ j++, QuantizedColor = QuantizedColor->Pnext)
++ SortArray[j] = QuantizedColor;
+
+- for (j = 0; j < *height; j++)
+- {
+- for (i = 0; i < *width; i++)
+- {
+- color_index = (int) buffer[j][i];
+- *ptr++ = (unsigned char) colormap[color_index].Red;
+- *ptr++ = (unsigned char) colormap[color_index].Green;
+- *ptr++ = (unsigned char) colormap[color_index].Blue;
++ qsort(SortArray, NewColorSubdiv[Index].NumEntries,
++ sizeof(QuantizedColorType *), SortCmpRtn);
++
++ /* Relink the sorted list into one: */
++ for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
++ SortArray[j]->Pnext = SortArray[j + 1];
++ SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
++ NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
++ free((char *)SortArray);
++
++ /* Now simply add the Counts until we have half of the Count: */
++ Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
++ NumEntries = 1;
++ Count = QuantizedColor->Count;
++ while (QuantizedColor->Pnext != NULL &&
++ (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
++ QuantizedColor->Pnext->Pnext != NULL) {
++ QuantizedColor = QuantizedColor->Pnext;
++ NumEntries++;
++ Count += QuantizedColor->Count;
+ }
+- free(buffer[j]);
++ /* Save the values of the last color of the first half, and first
++ * of the second half so we can update the Bounding Boxes later.
++ * Also as the colors are quantized and the BBoxes are full 0..255,
++ * they need to be rescaled.
++ */
++ MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
++ /* coverity[var_deref_op] */
++ MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
++ MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
++ MinColor <<= (8 - BITS_PER_PRIM_COLOR);
++
++ /* Partition right here: */
++ NewColorSubdiv[*NewColorMapSize].QuantizedColors =
++ QuantizedColor->Pnext;
++ QuantizedColor->Pnext = NULL;
++ NewColorSubdiv[*NewColorMapSize].Count = Count;
++ NewColorSubdiv[Index].Count -= Count;
++ NewColorSubdiv[*NewColorMapSize].NumEntries =
++ NewColorSubdiv[Index].NumEntries - NumEntries;
++ NewColorSubdiv[Index].NumEntries = NumEntries;
++ for (j = 0; j < 3; j++) {
++ NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
++ NewColorSubdiv[Index].RGBMin[j];
++ NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
++ NewColorSubdiv[Index].RGBWidth[j];
++ }
++ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
++ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
++ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
++ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
++
++ NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
++ MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
++
++ (*NewColorMapSize)++;
+ }
+-
+- free(buffer);
+
+- DGifCloseFile(infile);
+- return(1);
++ return GIF_OK;
+ }
+
++/****************************************************************************
++ * Routine called by qsort to compare two entries.
++ ****************************************************************************/
++static int
++SortCmpRtn(const void *Entry1,
++ const void *Entry2) {
++
++ return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
++ (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
++}
++
++/******************************************************************************
++* Close output file (if open), and exit.
++******************************************************************************/
++static void QuitGifError(GifFileType *GifFile)
++{
++ fprintf(stderr, "Error writing GIF file\n");
++ if (GifFile != NULL) EGifCloseFile(GifFile);
++}
++
+ int
+ write_gif(const char *filename, int width, int height, char *rgb)
+ {
+ int i;
+- int colormap_size = 256;
+- GifByteType *red, *green, *blue, *buffer, *ptr;
+- GifFileType *outfile;
+- ColorMapObject *colormap;
++ GifByteType *red, *green, *blue;
+
++ GifByteType *OutputBuffer = NULL;
++ ColorMapObject *OutputColorMap = NULL;
++
++ GifFileType *GifFile;
++ GifByteType *Ptr;
++
++ bool GifTestExistance = false;
++
++ ColorMapSize = 1 << ExpNumOfColors;
++
++#if GIFLIB_MAJOR >= 5
++ OutputColorMap = GifMakeMapObject(ColorMapSize, NULL);
++#else
++ OutputColorMap = MakeMapObject(ColorMapSize, NULL);
++#endif
++
++ if (OutputColorMap == NULL ||
++ (OutputBuffer = (GifByteType *) malloc(width * height *
++ sizeof(GifByteType))) == NULL)
++ {
++ fprintf(stderr,"Failed to allocate memory required, aborted.");
++ return(0);
++ }
++
+ red = malloc(width * height * sizeof(GifByteType));
+ green = malloc(width * height * sizeof(GifByteType));
+ blue = malloc(width * height * sizeof(GifByteType));
+- buffer = malloc(width * height * sizeof(GifByteType));
+-
+- if (red == NULL || green == NULL || blue == NULL || buffer == NULL)
++ if (red == NULL || green == NULL || blue == NULL)
+ {
+- fprintf(stderr, "Can't allocate memory for GIF file.\n");
+- return(0);
++ fprintf(stderr, "Can't allocate memory for GIF file.\n");
++ return(0);
+ }
+-
+- colormap = MakeMapObject(colormap_size, NULL);
+-
+ for (i = 0; i < width * height; i++)
+ {
+- red[i] = (GifByteType) rgb[3*i ];
+- green[i] = (GifByteType) rgb[3*i+1];
+- blue[i] = (GifByteType) rgb[3*i+2];
++ red[i] = (GifByteType) rgb[3*i ];
++ green[i] = (GifByteType) rgb[3*i+1];
++ blue[i] = (GifByteType) rgb[3*i+2];
+ }
+-
+- if (QuantizeBuffer(width, height, &colormap_size, red, green, blue,
+- buffer, colormap->Colors) == GIF_ERROR)
++
++ if (QuantizeBuffer(width, height, &ColorMapSize,
++ red, green, blue,
++ OutputBuffer, OutputColorMap->Colors) == GIF_ERROR)
++
+ {
+- PrintGifError();
+- return(0);
++ QuitGifError(NULL);
++ return(0);
+ }
+
+ free(red);
+ free(green);
+ free(blue);
+
+- outfile = EGifOpenFileName((char *) filename, FALSE);
+- if (outfile == NULL)
++ Ptr = OutputBuffer;
++
++#if GIFLIB_MAJOR >= 5
++ GifFile = EGifOpenFileName(filename, GifTestExistance, NULL);
++#else
++ GifFile = EGifOpenFileName(filename, GifTestExistance);
++#endif
++ /* Open stdout for the output file: */
++ if (GifFile == NULL)
+ {
+- PrintGifError();
+- return(0);
++ QuitGifError(GifFile);
++ return(0);
+ }
+
+- if (EGifPutScreenDesc(outfile, width, height, colormap_size, 0, colormap)
+- == GIF_ERROR)
++ if (EGifPutScreenDesc(GifFile,
++ width, height, ExpNumOfColors, 0,
++ OutputColorMap) == GIF_ERROR ||
++ EGifPutImageDesc(GifFile,
++ 0, 0, width, height, false, NULL) == GIF_ERROR)
++
+ {
+- PrintGifError();
+- return(0);
++ QuitGifError(GifFile);
++ return(0);
+ }
+
+- if (EGifPutImageDesc(outfile, 0, 0, width, height, FALSE, NULL)
+- == GIF_ERROR)
+- {
+- PrintGifError();
+- return(0);
++ for (i = 0; i < height; i++) {
++ if (EGifPutLine(GifFile, Ptr, width) == GIF_ERROR)
++
++ {
++ QuitGifError(GifFile);
++ return(0);
++ }
++ Ptr += width;
+ }
+
+- ptr = buffer;
+- for (i = 0; i < height; i++)
++ if (EGifCloseFile(GifFile) == GIF_ERROR)
++
+ {
+- if (EGifPutLine(outfile, ptr, width) == GIF_ERROR)
+- {
+- PrintGifError();
+- return(0);
+- }
+- ptr += width;
++ QuitGifError(GifFile);
++ return(0);
+ }
+
+- EGifSpew(outfile);
+-
+- if (EGifCloseFile(outfile) == GIF_ERROR)
+- PrintGifError();
+-
+- free(buffer);
+-
+ return(1);
+ }