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# Copyright 2022-2023 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
PYTHON_COMPAT=( python3_{9..11} )
inherit bash-completion-r1 desktop optfeature python-any-r1
inherit scons-utils toolchain-funcs xdg
MY_P="${PN}-$(ver_rs 2 -)"
DESCRIPTION="Multi-platform 2D and 3D game engine with a feature-rich editor"
HOMEPAGE="https://godotengine.org/"
SRC_URI="https://downloads.tuxfamily.org/godotengine/$(ver_rs 2 /)/${MY_P}.tar.xz"
S="${WORKDIR}/${MY_P}"
LICENSE="
MIT
AFL-2.1 Apache-2.0 BSD Boost-1.0 CC0-1.0 LGPL-2.1+ Unlicense ZLIB
gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )"
SLOT="4"
KEYWORDS="~amd64"
# Enable roughly same as upstream by default so it works as expected,
# except raycast (tools-only heavy dependency), and deprecated.
IUSE="debug deprecated +gui raycast +runner test +theora +tools +upnp +vulkan +webp"
# tests need more figuring out, they are still somewhat new and volatile
RESTRICT="test"
# dlopen: libX*,libglvnd
RDEPEND="
app-arch/zstd:=
dev-games/recastnavigation:=
dev-libs/icu:=
dev-libs/libpcre2:=[pcre32]
media-libs/freetype[brotli,harfbuzz]
media-libs/harfbuzz:=[icu]
media-libs/libogg
media-libs/libpng:=
media-libs/libvorbis
<net-libs/mbedtls-3:=
net-libs/wslay
sys-libs/zlib:=
gui? (
media-libs/libglvnd[X]
x11-libs/libX11
x11-libs/libXcursor
x11-libs/libXext
x11-libs/libXi
x11-libs/libXinerama
x11-libs/libXrandr
x11-libs/libXrender
tools? ( raycast? ( media-libs/embree:3 ) )
vulkan? ( media-libs/vulkan-loader[X] )
)
theora? ( media-libs/libtheora )
tools? ( app-misc/ca-certificates )
upnp? ( net-libs/miniupnpc:= )
webp? ( media-libs/libwebp:= )"
DEPEND="
${RDEPEND}
tools? ( test? ( dev-cpp/doctest ) )"
BDEPEND="virtual/pkgconfig"
PATCHES=(
"${FILESDIR}"/${PN}-4.0_beta3-headless-header.patch
"${FILESDIR}"/${PN}-4.0_beta8-scons.patch
"${FILESDIR}"/${PN}-4.0_rc2-musl.patch
)
src_prepare() {
default
sed -i "1,5s/ godot/&${SLOT}/i" misc/dist/linux/godot.6 || die
sed -i "/id/s/Godot/&${SLOT}/" misc/dist/linux/org.godotengine.Godot.appdata.xml || die
sed -e "s/=godot/&${SLOT}/" -e "/^Name=/s/$/ ${SLOT}/" \
-i misc/dist/linux/org.godotengine.Godot.desktop || die
sed -i "s|pkg-config |$(tc-getPKG_CONFIG) |" platform/linuxbsd/detect.py || die
# use of builtin_ switches can be messy (see below), delete to be sure
local unbundle=(
doctest embree freetype graphite harfbuzz icu4c libogg
libpng libtheora libvorbis libwebp mbedtls miniupnpc
pcre2 recastnavigation volk wslay zlib zstd
# certs: unused by generated header, but scons panics if not found
# linuxbsd_headers: would /want/ to unbundle these, but it is rather
# messy given godot has dropped all the pkg-config calls and uses
# hardcoded paths on top -- on the plus side, removes a real need
# to have IUSE="alsa dbus fontconfig pulseaudio speech udev" (dlopen)
)
rm -r "${unbundle[@]/#/thirdparty/}" || die
# do symlinks to avoid too much patching with hardcoded header paths
mkdir thirdparty/lib{vorbis,ogg} || die
ln -s "${ESYSROOT}"/usr/include thirdparty/zstd || die
ln -s "${ESYSROOT}"/usr/include/doctest thirdparty/ || die
ln -s "${ESYSROOT}"/usr/include/ogg thirdparty/libogg/ || die
ln -s "${ESYSROOT}"/usr/include/vorbis thirdparty/libvorbis/ || die
}
src_compile() {
local -x GODOT_VERSION_STATUS=$(ver_cut 3-4) # for dev versions only
local -x BUILD_NAME=gentoo # replaces "custom_build" in version string
local esconsargs=(
AR="$(tc-getAR)" CC="$(tc-getCC)" CXX="$(tc-getCXX)"
progress=no
verbose=yes
deprecated=$(usex deprecated)
opengl3=$(usex gui)
use_volk=no # unnecessary when linking directly to libvulkan
vulkan=$(usex gui $(usex vulkan))
x11=$(usex gui)
system_certs_path="${EPREFIX}"/etc/ssl/certs/ca-certificates.crt
# platform/*/detect.py uses builtin_* switches to check if need
# to link with system libraries, but ignores whether the dep is
# actually used, so "enable" deleted builtins on disabled deps
builtin_certs=no
builtin_embree=$(usex !gui yes $(usex !tools yes $(usex !raycast)))
builtin_enet=yes # bundled copy is patched for IPv6+DTLS support
builtin_freetype=no
builtin_glslang=yes #879111
builtin_graphite=no
builtin_harfbuzz=no
builtin_icu=no
builtin_libogg=no
builtin_libpng=no
builtin_libtheora=$(usex !theora)
builtin_libvorbis=no
builtin_libwebp=$(usex !webp)
builtin_mbedtls=no
builtin_miniupnpc=$(usex !upnp)
builtin_msdfgen=yes # not wired for unbundling nor packaged
builtin_pcre2=no
builtin_recast=no
builtin_rvo2=yes # bundled copy has godot-specific changes
builtin_squish=yes # ^ likewise, may not be safe to unbundle
builtin_wslay=no
builtin_xatlas=yes # not wired for unbundling nor packaged
builtin_zlib=no
builtin_zstd=no
# (more is bundled in third_party/ but they lack builtin_* switches)
# modules with optional dependencies, "possible" to disable more but
# gets messy and breaks all sorts of features (expected enabled)
module_gridmap_enabled=$(usex deprecated) # fails without deprecated
module_mono_enabled=no # unhandled
# note raycast is only enabled on amd64+arm64, see raycast/config.py
module_raycast_enabled=$(usex gui $(usex tools $(usex raycast)))
module_theora_enabled=$(usex theora)
module_upnp_enabled=$(usex upnp)
module_webp_enabled=$(usex webp)
# let *FLAGS handle these, e.g. can pass -flto as-is
debug_symbols=no
lto=none
optimize=custom
use_static_cpp=no
)
if use runner && use tools; then
# build alternate faster + ~60% smaller binary for running
# games or servers without game development debug paths
escons extra_suffix=runner target=template_release "${esconsargs[@]}"
fi
esconsargs+=(
target=$(usex tools editor template_$(usex debug{,} release))
dev_build=$(usex debug)
# harmless but note this bakes in --test in the final binary
tests=$(usex tools $(usex test))
)
escons extra_suffix=main "${esconsargs[@]}"
}
src_test() {
xdg_environment_reset
bin/godot*.main --headless --test || die
}
src_install() {
local s=godot${SLOT}
newbin bin/godot*.main ${s}
if use runner && use tools; then
newbin bin/godot*.runner ${s}-runner
else
# always available, revdeps shouldn't depend on [runner]
dosym ${s} /usr/bin/${s}-runner
fi
newman misc/dist/linux/godot.6 ${s}.6
dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md
if use gui; then
newicon icon.svg ${s}.svg
newmenu misc/dist/linux/org.godotengine.Godot.desktop \
org.godotengine.${s^}.desktop
insinto /usr/share/metainfo
newins misc/dist/linux/org.godotengine.Godot.appdata.xml \
org.godotengine.${s^}.appdata.xml
insinto /usr/share/mime/application
newins misc/dist/linux/org.godotengine.Godot.xml \
org.godotengine.${s^}.xml
fi
newbashcomp misc/dist/shell/godot.bash-completion ${s}
bashcomp_alias ${s}{,-runner}
insinto /usr/share/fish/vendor_completions.d
newins misc/dist/shell/godot.fish ${s}.fish
dosym ${s}.fish /usr/share/fish/vendor_completions.d/${s}-runner.fish
insinto /usr/share/zsh/site-functions
newins misc/dist/shell/_godot.zsh-completion _${s}
dosym _${s} /usr/share/zsh/site-functions/_${s}-runner
}
pkg_postinst() {
xdg_pkg_postinst
# these use bundled headers then get dlopen()'ed if available, USE=gui
# itself could technically be a optfeature too but it'd be messy here
if use gui; then
optfeature "gamepad connection detection support" virtual/libudev
optfeature "screensaver and portal desktop handling" sys-apps/dbus
optfeature "sound support" media-libs/alsa-lib media-libs/libpulse
fi
optfeature "system fonts support" media-libs/fontconfig
optfeature "text-to-speech support" app-accessibility/speech-dispatcher
}
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