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# Copyright 1999-2014 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
# quake3-9999 -> latest git
# quake3-9999.REV -> use git REV
# quake3-VER_alphaREV -> git snapshot REV for version VER
# quake3-VER -> normal quake release
EAPI=5
inherit eutils flag-o-matic toolchain-funcs games
[[ "${PV}" == 9999* ]] && inherit git-r3
MY_PN="ioquake3"
MY_PV="${PV}"
MY_P="${MY_PN}-${MY_PV}"
DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
HOMEPAGE="http://ioquake3.org/"
[[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
EGIT_REPO_URI="git://github.com/ioquake/ioq3.git"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS=""
# "smp" is omitted, because currently it does not work.
IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble"
UIDEPEND="virtual/opengl
media-libs/libsdl[sound,video,joystick,X,opengl]
virtual/jpeg:0
openal? ( media-libs/openal )
vorbis? (
media-libs/libogg
media-libs/libvorbis
)
voice? ( media-libs/speex )
curl? ( net-misc/curl )"
DEPEND="opengl? ( ${UIDEPEND} )
!dedicated? ( ${UIDEPEND} )"
UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )"
RDEPEND="${DEPEND}
opengl? ( ${UIRDEPEND} )
!dedicated? ( ${UIRDEPEND} )
games-fps/quake3-data
teamarena? ( games-fps/quake3-teamarena )"
if [[ "${PV}" != 9999* ]] ; then
S="${WORKDIR}/${MY_P}"
fi
my_arch() {
case "${ARCH}" in
x86) echo "i386" ;;
amd64) echo "x86_64" ;;
*) tc-arch-kernel ;;
esac
}
my_platform() {
usex kernel_linux linux freebsd
}
src_compile() {
buildit() { use $1 && echo 1 || echo 0 ; }
# This is the easiest way to pass CPPFLAGS to the build system, which
# are otherwise ignored.
append-flags ${CPPFLAGS}
# Workaround for used zlib macro, wrt bug #449510
append-flags -DOF=_Z_OF
# OPTIMIZE is disabled in favor of CFLAGS.
#
# TODO: BUILD_CLIENT_SMP=$(buildit smp)
emake \
ARCH="$(my_arch)" \
V=1 \
BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
BUILD_GAME_QVM=0 \
BUILD_GAME_SO=0 \
BUILD_SERVER=$(buildit dedicated) \
DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
FULLBINEXT="" \
GENERATE_DEPENDENCIES=0 \
OPTIMIZE="" \
PLATFORM="$(my_platform)" \
USE_CODEC_VORBIS=$(buildit vorbis) \
USE_CURL=$(buildit curl) \
USE_CURL_DLOPEN=0 \
USE_INTERNAL_JPEG=0 \
USE_INTERNAL_SPEEX=0 \
USE_INTERNAL_ZLIB=0 \
USE_LOCAL_HEADERS=0 \
USE_MUMBLE=$(buildit mumble) \
USE_OPENAL=$(buildit openal) \
USE_OPENAL_DLOPEN=0 \
USE_VOIP=$(buildit voice)
}
src_install() {
dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README.md TODO voip-readme.txt
if use voice ; then
dodoc voip-readme.txt
fi
if use opengl || ! use dedicated ; then
doicon misc/quake3.svg
make_desktop_entry quake3 "Quake III Arena"
#use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)"
fi
cd build/release-$(my_platform)-$(my_arch) || die
local exe
for exe in ioquake3 ioquake3-smp ioq3ded ; do
if [[ -x ${exe} ]] ; then
dogamesbin ${exe}
dosym ${exe} "${GAMES_BINDIR}/${exe/io}"
fi
done
# Install renderer libraries, wrt bug #449510
# this should be done through 'dogameslib', but
# for this some files need to be patched
exeinto "${GAMES_DATADIR}/${PN}"
doexe renderer*.so
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
ewarn "The source version of Quake III Arena will not work with PunkBuster."
ewarn "If you need PB support, then use the games-fps/quake3-bin package."
}
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